Full notes
Full Din's Legacy update
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What changed
- Performance
- Fixes
- Balance
- UI and audio
- Gameplay
Din's Legacy changes
This patch fixes a crash, strength bonus being applied more than once in many cases, several level generation issues, and a bunch of smaller issues.
1.003 change list:
fixed a crash in Combat::applyStatusEffect
fixed strength being applied twice for many attacks
fixed lightning blade getting strength applied an extra time (on top of already getting it an extra time)
decreased most monsters health some to compensate for strength fix
fixed a couple town generation issues that didn't guarantee a path from door to level exit (Notorious)
fixed incorrect open edge settings in forestDL4.ara, forestDL3.ara, forestDL6.ara, grasslandDL4.ara, graveyard4.ara, and tropicsDL2.ara - these errors can make it generate non-connected levels (Espr)
fixed another way bridges could be placed without their corresponding other blocks
fixed duel levels not generating properly sometimes (davidb11)
fixed another way that entities could get placed in invalid areas (Notorious)
fixed Viedonna's blessing having a per level health percent restored when not meant to (AvaLanCS)
made small amorph, tiny amorph, imps, zombie imps, plaguebringer larva, and zombie parasite easier to click on
fixed not being able to hit neutral NPCs that you choose to fight with projectiles
fixed passive skills that can proc on items not working correctly (Kori)
using a vial (to fill it with something) now gets rid of the equipment UI since it is probably in the way (beatsh4ck)
no longer show item better or can't use item icons on non-vendor NPCs (Notorious)
toned down yellow mold spread some
fixed ModificatioDamageOverTimePrefix typo that was preventing translation from working (chesse20)
fixed missing DefendingStunningBlow translation
fixed temple ruins not having monster rarity set correctly
Source
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