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Steam News20 September 20196y ago

Din's Legacy patch 1.003

This patch fixes a crash, strength bonus being applied more than once in many cases, several level generation issues, and a bunch of smaller issues. 1.

Full notes

Full Din's Legacy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes0 additions3 changes1 removal
  • Performance
  • Fixes
  • Balance
  • UI and audio
  • Gameplay
changedThis patch fixes a crash, strength bonus being applied more than once in many cases, several level generation issues, and a bunch of smaller issues.
fixedfixed a crash in Combat::applyStatusEffect
fixedfixed strength being applied twice for many attacks
fixedfixed lightning blade getting strength applied an extra time (on top of already getting it an extra time)
changeddecreased most monsters health some to compensate for strength fix
fixedfixed a couple town generation issues that didn't guarantee a path from door to level exit (Notorious)

Din's Legacy changes

changedThis patch fixes a crash, strength bonus being applied more than once in many cases, several level generation issues, and a bunch of smaller issues.
fixedfixed a crash in Combat::applyStatusEffect
fixedfixed strength being applied twice for many attacks
fixedfixed lightning blade getting strength applied an extra time (on top of already getting it an extra time)
changeddecreased most monsters health some to compensate for strength fix

This patch fixes a crash, strength bonus being applied more than once in many cases, several level generation issues, and a bunch of smaller issues.

1.003 change list:

  • fixed a crash in Combat::applyStatusEffect

  • fixed strength being applied twice for many attacks

  • fixed lightning blade getting strength applied an extra time (on top of already getting it an extra time)

  • decreased most monsters health some to compensate for strength fix

  • fixed a couple town generation issues that didn't guarantee a path from door to level exit (Notorious)

  • fixed incorrect open edge settings in forestDL4.ara, forestDL3.ara, forestDL6.ara, grasslandDL4.ara, graveyard4.ara, and tropicsDL2.ara - these errors can make it generate non-connected levels (Espr)

  • fixed another way bridges could be placed without their corresponding other blocks

  • fixed duel levels not generating properly sometimes (davidb11)

  • fixed another way that entities could get placed in invalid areas (Notorious)

  • fixed Viedonna's blessing having a per level health percent restored when not meant to (AvaLanCS)

  • made small amorph, tiny amorph, imps, zombie imps, plaguebringer larva, and zombie parasite easier to click on

  • fixed not being able to hit neutral NPCs that you choose to fight with projectiles

  • fixed passive skills that can proc on items not working correctly (Kori)

  • using a vial (to fill it with something) now gets rid of the equipment UI since it is probably in the way (beatsh4ck)

  • no longer show item better or can't use item icons on non-vendor NPCs (Notorious)

  • toned down yellow mold spread some

  • fixed ModificatioDamageOverTimePrefix typo that was preventing translation from working (chesse20)

  • fixed missing DefendingStunningBlow translation

  • fixed temple ruins not having monster rarity set correctly

Source

Steam News / 20 September 2019

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