Full notes
Full Din's Legacy update
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What changed
- Performance
- Balance
- Gameplay
- Fixes
- UI and audio
Din's Legacy changes
This patch fixes a crash, makes intelligence & spirit better, makes mutating with other specialties/characters easier, and fixes a bunch of smaller issues.
1.002 change list:
fixed a crash in cacheResource & getCachedResource (thread safe issue)
increased health of NPCs that need to be rescued
added 0.2% spell damage per intelligence (starting low to see how it goes)
added 0.1% healing per spirit (starting low to see how it goes)
changed mutate from specialty/character chances from 45/45/10 to 30 (keep) / 65 (from other specialty/character)/ 5% (completely random)
defensive skills no longer help you get your combo multiplier up
you can now leave a scenario early that you have lost (MikeLemmer)
removed scenarios/worlds abandon stat - not really relevant since you can easily leave and come back to a scenario/world
now non-quest dimensional gates are limited to having 5 monsters out at a time - should fix some slow down issues (won't fix anything currently broken worlds though)
monsters now only constantly wander around town if a clan is there
now monsters don't wander around just because they are in a war
now a monster that can't move towards its destination will sleep for a while if nothing really pressing
removed XP debt from abandoning a scenario with a hardcore character
ice will no longer be created when ice or water is hit with an ice spell (Bender the DevoMiezer)
added some more controls to things spreading (like water and ice)
fixed stealth kill stat (Major Twitch)
added Only Hope character mode - if you die, you lose that scenario/world (Calubob)
now objects (like evil pool) and their status effects level scale correctly (chesse20)
reduced Scavenger eat status effect time from 150.0 to 60.0 seconds
made teleport sound a little quieter
no longer get warnings from killing a friend of a clan when that clan is raiding you (*Yuki*)
now make sure items don't get distributed to bulletin board (Notorious)
now when 2 clans based in same level even though they will not buy the other contact, they will gladly sell it to you (DestroTheGod)
fixed some brazier collision issues in dungeonDeathMaskDL.ara & dungeonPitsofDispairDL.ara (Nirimetus)
now when holding down stay skill key and use left click to shoot a magic arrow skill it uses the skill correctly instead of the basic bow attack (Dr. Freeman)
removed minimap key (it has been an option instead of a key for a while now) (DinoMC)
added area name to uprising quest title (Roswitha)
removed task stuff - not being used, could possible be a cpu hit if not working correctly
can now tell if a thread is main thread - just a dev things at the moment
Source
Changelog.gg summarizes and formats this update. How we read updates.
