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Steam News13 September 20196y ago

Din's Legacy patch 1.002

This patch fixes a crash, makes intelligence & spirit better, makes mutating with other specialties/characters easier, and fixes a bunch of smaller issues. 1.

Full notes

Full Din's Legacy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes7 additions5 changes7 removals
  • Performance
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
changedThis patch fixes a crash, makes intelligence & spirit better, makes mutating with other specialties/characters easier, and fixes a bunch of smaller issues.
fixedfixed a crash in cacheResource & getCachedResource (thread safe issue)
changedincreased health of NPCs that need to be rescued
addedadded 0.2% spell damage per intelligence (starting low to see how it goes)
addedadded 0.1% healing per spirit (starting low to see how it goes)
changedchanged mutate from specialty/character chances from 45/45/10 to 30 (keep) / 65 (from other specialty/character)/ 5% (completely random)
mutate from specialty/character chances45/45/1030mutate from specialty/character chances decreased, nerfScavenger eat status effect time150.060.0secondsScavenger eat status effect time decreased, nerf

Din's Legacy changes

changedThis patch fixes a crash, makes intelligence & spirit better, makes mutating with other specialties/characters easier, and fixes a bunch of smaller issues.
fixedfixed a crash in cacheResource & getCachedResource (thread safe issue)
changedincreased health of NPCs that need to be rescued
addedadded 0.2% spell damage per intelligence (starting low to see how it goes)
addedadded 0.1% healing per spirit (starting low to see how it goes)

This patch fixes a crash, makes intelligence & spirit better, makes mutating with other specialties/characters easier, and fixes a bunch of smaller issues.

1.002 change list:

  • fixed a crash in cacheResource & getCachedResource (thread safe issue)

  • increased health of NPCs that need to be rescued

  • added 0.2% spell damage per intelligence (starting low to see how it goes)

  • added 0.1% healing per spirit (starting low to see how it goes)

  • changed mutate from specialty/character chances from 45/45/10 to 30 (keep) / 65 (from other specialty/character)/ 5% (completely random)

  • defensive skills no longer help you get your combo multiplier up

  • you can now leave a scenario early that you have lost (MikeLemmer)

  • removed scenarios/worlds abandon stat - not really relevant since you can easily leave and come back to a scenario/world

  • now non-quest dimensional gates are limited to having 5 monsters out at a time - should fix some slow down issues (won't fix anything currently broken worlds though)

  • monsters now only constantly wander around town if a clan is there

  • now monsters don't wander around just because they are in a war

  • now a monster that can't move towards its destination will sleep for a while if nothing really pressing

  • removed XP debt from abandoning a scenario with a hardcore character

  • ice will no longer be created when ice or water is hit with an ice spell (Bender the DevoMiezer)

  • added some more controls to things spreading (like water and ice)

  • fixed stealth kill stat (Major Twitch)

  • added Only Hope character mode - if you die, you lose that scenario/world (Calubob)

  • now objects (like evil pool) and their status effects level scale correctly (chesse20)

  • reduced Scavenger eat status effect time from 150.0 to 60.0 seconds

  • made teleport sound a little quieter

  • no longer get warnings from killing a friend of a clan when that clan is raiding you (*Yuki*)

  • now make sure items don't get distributed to bulletin board (Notorious)

  • now when 2 clans based in same level even though they will not buy the other contact, they will gladly sell it to you (DestroTheGod)

  • fixed some brazier collision issues in dungeonDeathMaskDL.ara & dungeonPitsofDispairDL.ara (Nirimetus)

  • now when holding down stay skill key and use left click to shoot a magic arrow skill it uses the skill correctly instead of the basic bow attack (Dr. Freeman)

  • removed minimap key (it has been an option instead of a key for a while now) (DinoMC)

  • added area name to uprising quest title (Roswitha)

  • removed task stuff - not being used, could possible be a cpu hit if not working correctly

  • can now tell if a thread is main thread - just a dev things at the moment

Source

Steam News / 13 September 2019

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