HomeGamesUpdatesPricingMethodology
Steam News5 September 20196y ago

Din's Legacy patch 1.001

This patch fixes a couple major slowdowns, a few uprising quest problems, and a bunch of smaller issues. 1.

Full notes

Full Din's Legacy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes4 additions4 changes1 removal
  • Fixes
  • Gameplay
  • UI and audio
fixedfixed lag on character, bestiary, and mutate from specialty screens when shadow mapping is on (Darkness/Invader Xom)
fixedfixed a way that a breaking torch could keep adding breaking object (and eventually run out of entity slots)
changeddecreased monster spawn rate for battles (so didn't complete shadow all other quests)
changednow quests bump base spawn rate of monsters if too low so more likely to find some quest monsters (idontwannaknow0/Espr)
changednow uprisings occassionally spawn an extra monster of the appropriate type - makes sense, makes that particular monster a little more common, and fixes some weird scenarios like not having any spawn points in a level (kon345/Logorouge)
addedbow is now a required skill for archers and hunters (so always get it on new character) (AuraForLaura)

Din's Legacy changes

fixedfixed lag on character, bestiary, and mutate from specialty screens when shadow mapping is on (Darkness/Invader Xom)
fixedfixed a way that a breaking torch could keep adding breaking object (and eventually run out of entity slots)
changeddecreased monster spawn rate for battles (so didn't complete shadow all other quests)
changednow quests bump base spawn rate of monsters if too low so more likely to find some quest monsters (idontwannaknow0/Espr)
changednow uprisings occassionally spawn an extra monster of the appropriate type - makes sense, makes that particular monster a little more common, and fixes some weird scenarios like not having any spawn points in a level (kon345/Logorouge)

This patch fixes a couple major slowdowns, a few uprising quest problems, and a bunch of smaller issues.

1.001 change list:

  • fixed lag on character, bestiary, and mutate from specialty screens when shadow mapping is on (Darkness/Invader Xom)

  • fixed a way that a breaking torch could keep adding breaking object (and eventually run out of entity slots)

  • decreased monster spawn rate for battles (so didn't complete shadow all other quests)

  • now quests bump base spawn rate of monsters if too low so more likely to find some quest monsters (idontwannaknow0/Espr)

  • now uprisings occassionally spawn an extra monster of the appropriate type - makes sense, makes that particular monster a little more common, and fixes some weird scenarios like not having any spawn points in a level (kon345/Logorouge)

  • now if kill a monster within a block of correct level still counts

  • bow is now a required skill for archers and hunters (so always get it on new character) (AuraForLaura)

  • fixed passive effect on skills like Multishot not working correctly (Twogs)

  • no longer try to safeguard use slot 1 to be some kind of attack (That Pro Logic)

  • can now drop a potion on a party member when party member dialog not allowed

  • fixed door and relic vendors not spawning (chesse20)

  • fixed fake dark orc berserker (Changeling) being able to have uprising and other quests (Espr)

  • now Possessed quest has a minimum level of 15 (davidb11)

  • fixed losing diplomacy scenario if kill a non-involved clan sometimes (chesse20)

  • fixed 1 level scenarios sometimes getting a shared level that messes things up (Reifam)

  • fixed not winning diplomacy scenario correctly sometimes (won't fix current broken scenarios though) (Espr)

  • fixed doors getting destroyed if you went into a scenario that had no door locations (Dragonface)

  • fixed a way that tiles could get spec pass done twice

  • fixed drink/food pickup sounds (Reginald_CZ)

  • fixed a & vs && issue in quests (don't think impacting anything though)

  • now make sure to give Extraction, Prison Hunt, and Prisoner Chase quests to player, could result in failed quest if another clan was destroyed

  • added sonic blast, mind blast, steady shot, and hunting shot to projectile mastery & chaotic shots

  • fixed towers/caves sometimes using the wrong entrance model

  • made lighting bolt sound quieter (Dreamcatcher)

  • removed some old stuff and added some new stuff to quick tips on full help topics screen (idontwannaknow0)

Source

Steam News / 5 September 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.