In this update4
Full notes
Full Dino Tower Arena update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Store
- Gameplay
Dino Tower Arena changes
This is a regular update regarding UI changes and important bug solving.
What was changed on this version
Enemies now have small health bars above them
The aiming cursor is now more responsive, changing size and color when aiming on a enemy
The game shop can now be operated with the keyboard
Fixed the damage indicators to highlight when a critical hit occours
Quality assurance changes
Some changes were made to make the game more enjoyable to play, including:
Limited how far the camera can zoom in when shooting enemies,
Highly decreased how many sound effects can be played simultaneously,
Decreased the maximum amount of damage indicators at the screen,
Optimized some visual effects to reduce lag during gameplay,
Adjusted the enemy spawn rate
Now, less enemies will spawn on late levels, but the stronger enemies will appear more frequently.
Grenade upgrade changed
The grenade attack now has ammo just like the shot upgrades, starting with 3 and scaling by leveling up. Previously, the player had to wait a large cooldown between every single grenade shot, now the cooldown only occours when all the grenades are used.
Source
Changelog.gg summarizes and formats this update. How we read updates.
