Full notes
Full Dino Nest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Fixes
Dino Nest changes
Here are the patch notes(v1.19.127):
Added 3 new legendary mutations to "Velociraptor" Added 3 new legendary mutations to "Giganotosaurus" Added 5 new special traits to both species "Slow Growth" - 50% slower growth from feeding "Rapid Growth I" - 50% faster growth from feeding "Rapid Growth II" - 100% faster growth from feeding "Enraged" - stack bonus rapidity(speed) per hit in combat "Survivor" - cheat death ability once in combat Added slider to control speed settings in combat (3x faster)
Dominance gain in hunting areas are now much faster
Gain dominance at "Beach" are now based on deadly rating
Gain dominance at "Forest" are now based on deadly rating
Gain dominance at "Oasis" are now based on deadly rating
Gain dominance at "River" are now based on deadly rating
Hatchery Report UI is now 150% increased size
Nest Level Progress bar are now hidden at Max Level(40)
Profile now shows correct "Max Size" from "Feed and Grow"
Dinos will now stop eating from cadaver when full
Click hidden in the field now reveals creature portraits
Added "Gained experience" visible feedback in the field
Added "Death by starvation" visible feedback in the field
Added "Death by dehydration" visible feedback in the field
Added "Brutal death" visible feedback in the field
Added "Watch out nearby" visible feedback in the field
Increased dominance in home area from nest expansions
"Run away" button are now hidden when combat ends
"Run away" will now hide dinos health and speed bars
Pressing "Escape" in the nest will now Pause the game
Fixed issue with killing "Deathclaw" in "Volcano"
Fixed issue with killing "Gigantic" in "Volcano"
Fixed issue with rapidity stats for stranger dinos
Tweaks to experience gain for all actions in the field
Disabled feedback showing +1% when already 100% explored
Fixed issues with hidden locations when 100% explored
Fixed issues with correct health and damage for creatures
Tweaks to max health for creatures on "Easy" difficulty
Tweaks to max health for creatures on "Hard" difficulty
Improved creature behaviour in combat
Improved loading screen between hunt and combat
Reworked and improved "Main Menu" UI
Reworked and improved "Choose Species" UI
Reworked and improved "Create Pack" UI
Reworked and improved "Game Guide" UI
Minor tweaks to increase leader experience gain
Numerous of other minor balance changes
Numerous minor bug/grammar/graphics fixes
Savefiles from previous version are compatible
Source
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