Full notes
Full Dino Nest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Events
- UI and audio
- Balance
Dino Nest changes
Here is a fresh new update to Dino Nest. This time we bring you new content to hunting and the world map. Thanks everyone for your great suggestions, bug reports and feedback so far.
Here are the patch notes(v1.18.122):
NEW FEATURE - Hunting territory with area dominance
NEW FEATURE - Special hunting events for all areas
NEW FEATURE - Area dominance progression from hunting
Codex has been reworked, all new areas has been added
New carnivore behaviour in all areas based on dominance
Added "new area" button to relocate between areas
Added new "Beach" UI to hunting territory world map
Added "Open view" area condition to "Beach"
Added hunting territory for "Titanomyrma"
Added hunting territory for "Compsognathus"
"Beach I" - lower success chance when ambush hunting
"Beach II" - higher success chance when track hunting
"Beach II" - increased chance of finding and reveal prey
"Beach IV" - higher threat gain for all actions in area
Added new "Forest" UI to hunting territory world map
Added "Dense vegetation" area condition to "Forest"
Added hunting territory for "Pulmonoscorpius"
Added hunting territory for "Oviraptor"
Added hunting territory for "Dilophosaurus"
"Forest I" - lower success chance when track hunting
"Forest II" - higher success chance when ambush hunting
"Forest III" - decreased chance of finding and reveal prey
"Forest IV" - lower threat gain from actions in the area
Added "Oasis" UI to hunting territory world map
Added area condition "High population" to "Oasis"
Added special area events to "Oasis"
Added hunting territory for "Sabertooth"
Added hunting territory for "Hyaenodon"
"Oasis I" - increased chance of finding and reveal prey
"Oasis II" - very high threat gain from action in the area
"Oasis III" - new area opportunity "Eventful waterhole"
Added "River" UI to hunting territory world map
Added area condition "High population" to "River"
Added special area events to "River"
Added hunting territory for "Dimetrodon"
Added hunting territory for "Terror Bird"
"River I" - increased chance of finding and reveal prey
"River II" - very high threat gain from action in the area
"River III" - new area opportunity "River crossing"
Added "Plains" UI to hunting territory world map
Added "Open view" area condition to "Plains"
Added hunting territory for "Carnotaurus"
"Plains I" - lower success chance when ambush hunting
"Plains II" - higher success chance when track hunting
"Plains III" - increased chance of finding and reveal prey
"Plains IV" - higher threat gain for all actions in area
"Plains V" - new area opportunity "Follow tracks"
Added "Swamp" UI to hunting territory world map
Added "Dense vegetation" area condition to "Swamp"
Added hunting territory for "Baryonyx"
Added hunting territory for "Sarcosuchus"
"Swamp I" - lower success chance when track hunting
"Swamp II" - higher success chance when ambush hunting
"Swamp III" - decreased chance of finding and reveal prey
"Swamp IV" - lower threat gain from actions in the area
"Swamp V" - new area opportunity "Sinking trap"
Added "Mountain" UI to hunting territory world map
Added "Open view" area condition to "Mountain"
Added hunting territory for "Allosaurus"
Added hunting territory for "Behemoth"
"Mountain I" - higher success chance when track hunting
"Mountain II" - lower success chance when ambush hunting
"Mountain III" - higher chance of finding and reveal prey
"Mountain IV" - higher threat gain from actions in the area
"Mountain V" - new
Source
Changelog.gg summarizes and formats this update. How we read updates.
