Full notes
Full Dimensions: Dreadnought Architect update
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Repeated intro
Hello, everyone! This week’s updates bring some significant improvements: Navigation Controller Steam post image The new navigation controller displays both attitude information and velocity data on a single HUD interface. You can control attitude using the keyboard (WASDQE) and velocity by dragging the mouse. Additionally, horizontal and vertical azimuth coordinates enhance clarity for the ship’s heading. Relative Target Movement Mode Steam post image We’ve introduced a new movement mode: relative target displacement. When you set a target, switch to “relative target” velocity mode. Use the scan panel to define displacement direction and magnitude relative to the target—an excellent way to choose optimal engagement angles. Other Updates Zoom distance adapts to ship size. Observation mirror remembers the last position. UI for ship controls is optimized. A missile flight logic bug is fixed. Attempt to fix a bug will cause crash. The UI interaction logic of the design interface has been optimized. The export function has been modified to export the currently activated ship. Fixed the bug where the quality couldn’t be displayed correctly in the overview interface. Fixed the bug that allowed skipping the charging phase when activating shields. These enhancements should significantly improve the overall gameplay experience. Hope you will like it.
What changed
- Performance
Dimensions: Dreadnought Architect changes
Source
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