What changed
1 fix0 additions0 changes0 removals
fixedThe hull value of all modules has been reduced, and the cost coefficient of the hull value has been increased. The algorithm for hull damage sharing has been adjusted. Now, the proportion of hull damage sharing gradually increases according to the level of the hull. The higher the level of the hull, the more damage it can bear for adjacent modules. Optimized the turret aiming algorithm. Fixed a bug in the missile flight logic. Fixed some special effects issues. Fixed a bug that caused ship connections to fail due to floating point precision. Fixed some UI display errors.
Dimensions: Dreadnought Architect changes
fixedThe hull value of all modules has been reduced, and the cost coefficient of the hull value has been increased. The algorithm for hull damage sharing has been adjusted. Now, the proportion of hull damage sharing gradually increases according to the level of the hull. The higher the level of the hull, the more damage it can bear for adjacent modules. Optimized the turret aiming algorithm. Fixed a bug in the missile flight logic. Fixed some special effects issues. Fixed a bug that caused ship connections to fail due to floating point precision. Fixed some UI display errors.
The hull value of all modules has been reduced, and the cost coefficient of the hull value has been increased. The algorithm for hull damage sharing has been adjusted. Now, the proportion of hull damage sharing gradually increases according to the level of the hull. The higher the level of the hull, the more damage it can bear for adjacent modules. Optimized the turret aiming algorithm. Fixed a bug in the missile flight logic. Fixed some special effects issues. Fixed a bug that caused ship connections to fail due to floating point precision. Fixed some UI display errors.