Full notes
Full DIMENSIONAL SLAUGHTER update
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What changed
- Gameplay
- Fixes
- UI and audio
- Server
The last major update had quite positive reception, however there have been two major complaints:
The airborne velocity feels different, compared to previous versions it feels much harder to control especially after a wall jump.
and
Key binds seem bugged, not persistent.
In this update I have attempted to alleviate these issues. Key binds should be persistent now, and I've updated wall jump velocity to handle better. Along side this, I have also made some other changes related to player movement.
Sliding down slopes now increases your speed, and sliding up slopes decreases it, albeit the decrease is slight.
Upon hitting a ceiling, your upwards velocity is lost and you bounce off instead of staying against it
Upon hitting a wall you rapidly lose your horizontal velocity, instead of keeping it and being stuck to the wall
Let me know if you have any other feedback regarding player movement, especially if you have any complaints with regards to airborne velocity as I would appreciate to know all your thoughts on whether the issues have been alleviated.
Other changes include:
Very slight changes to the Guttersnipe's model
Weapons now tilt when you slide
Cutscenes no longer add to time
The normal punch's animation has been improved slightly, the arm is now no longer so far from the camera
Fixed an issue where shocker punches against the floors of Aerial Entrails act 1 wouldn't always work.
So far, there seems to only be one more bug relating to key binds. They don't seem to work properly within the Portal Facility level. This issue has proved very difficult to track, however I am still actively searching for a solution.
As for the next update, here are some plans:
Adding a quick-swap button
Adding randomly appearing powerups
Weather effects
Random portal spawning locations for some levels
Randomized secret button locations for some levels
Skippable cutscenes
Texture filtering options
Giving certain enemies the ability to be knocked back by explosive forces
Be sure to follow me on Twitter for more regular development updates, and if you want to give me more direct feedback, be sure to join my Discord server, as I am very active there and I regularly converse with members about their feedback.
Source
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