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Steam News12 March 20233y ago

Small movement changes + bug fixes - Dimensional Slaughter Sigma 6.2

The last major update had quite positive reception, however there have been two major complaints: The airborne velocity feels different, compared to previous versions it feels much harder to control especially after a w

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Full DIMENSIONAL SLAUGHTER update

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What changed

1 fix3 additions5 changes1 removal
  • Gameplay
  • Fixes
  • UI and audio
  • Server
changedIn this update I have attempted to alleviate these issues. Key binds should be persistent now, and I've updated wall jump velocity to handle better. Along side this, I have also made some other changes related to player movement.
changedLet me know if you have any other feedback regarding player movement , especially if you have any complaints with regards to airborne velocity as I would appreciate to know all your thoughts on whether the issues have been alleviated.
addedCutscenes no longer add to time
removedThe normal punch's animation has been improved slightly, the arm is now no longer so far from the camera
fixedFixed an issue where shocker punches against the floors of Aerial Entrails act 1 wouldn't always work.
addedAdding a quick-swap button

The last major update had quite positive reception, however there have been two major complaints:

  1. The airborne velocity feels different, compared to previous versions it feels much harder to control especially after a wall jump.

and

  1. Key binds seem bugged, not persistent.

In this update I have attempted to alleviate these issues. Key binds should be persistent now, and I've updated wall jump velocity to handle better. Along side this, I have also made some other changes related to player movement.

  • Sliding down slopes now increases your speed, and sliding up slopes decreases it, albeit the decrease is slight.

  • Upon hitting a ceiling, your upwards velocity is lost and you bounce off instead of staying against it

  • Upon hitting a wall you rapidly lose your horizontal velocity, instead of keeping it and being stuck to the wall

Let me know if you have any other feedback regarding player movement, especially if you have any complaints with regards to airborne velocity as I would appreciate to know all your thoughts on whether the issues have been alleviated.

Other changes include:

  • Very slight changes to the Guttersnipe's model

  • Weapons now tilt when you slide

  • Cutscenes no longer add to time

  • The normal punch's animation has been improved slightly, the arm is now no longer so far from the camera

  • Fixed an issue where shocker punches against the floors of Aerial Entrails act 1 wouldn't always work.

So far, there seems to only be one more bug relating to key binds. They don't seem to work properly within the Portal Facility level. This issue has proved very difficult to track, however I am still actively searching for a solution.

As for the next update, here are some plans:

  • Adding a quick-swap button

  • Adding randomly appearing powerups

  • Weather effects

  • Random portal spawning locations for some levels

  • Randomized secret button locations for some levels

  • Skippable cutscenes

  • Texture filtering options

  • Giving certain enemies the ability to be knocked back by explosive forces

Be sure to follow me on Twitter for more regular development updates, and if you want to give me more direct feedback, be sure to join my Discord server, as I am very active there and I regularly converse with members about their feedback.

Source

Steam News / 12 March 2023

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