Full notes
Full Digital Civilization: Evolution update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Thank you very much!
Thank you very much for all your feedback. It is extremely important to us—in fact, it is the most important thing for us.
Whether it was submitted through the in-game feedback system or posted on the Steam discussion forums, we have carefully recorded every piece of feedback from our players and have already begun working on improvements.
Regarding the resource issue that was mentioned most frequently, this is indeed a balance problem.
When a civilization advances to a new era, the game immediately applies the new population consumption values. For civilizations whose production is still at a primitive-era level, this consumption can be excessively high.
There are also some issues related to game features. Some features have already been implemented in the game, but due to insufficient guidance and explanations, many players may not realize they exist. This was an oversight on our part, and we sincerely apologize.
We will continue organizing all the feedback we have received and optimize the game based on your suggestions.
The game is still in its testing phase, so there may be unexpected bugs as well as significant balancing issues. We sincerely appreciate your patience and understanding, and we ask for a little more time to address these problems.
Once again, thank you for playing the game and for providing such valuable feedback.
Source
Changelog.gg summarizes and formats this update. How we read updates.
