Full notes
Full Digital Civilization: Evolution update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Thank you all for your enthusiastic feedback!
This update mainly focuses on game balance adjustments and overall improvements.
Update Notes
Added a Civilization Evolution Risk Warning system. When attempting to evolve your civilization, the game will now calculate your current production and projected upkeep costs after evolution, then provide a warning if necessary.
Added a new technology: Ideological System, located in the third tier of the Initial Civilization.
Added a new background music track for the Primitive Civilization stage and a "Next Track" button to the music player.
Increased the effectiveness of all first-tier basic resource technologies by 5%.
Buffed Pasture. Food upkeep has been removed, while wood upkeep has been added. Animal Husbandry is now a key technology.
Slightly increased the research output of the Scholar's Tent.
Reworked population death logic, making accidental deaths more reasonable and consistent.
- Updated terminology"Workable Population" has been changed to "Workforce".
Increased the wood production bonus of Forest Management from 5% to 8%.
Reduced the upkeep cost of Basic Housing while slightly lowering its population capacity.
Added emoji insertion support to the feedback system.
More localization languages are planned for future updates.
Thank you for trying the demo, and we hope you continue to support Digital Civilization!
Source
Changelog.gg summarizes and formats this update. How we read updates.
