Digger Online
Steam News 24 March 20261mo ago

🚧 “The preview version has been updated!”🚧

[olist] Fixed a bug with the display of decorations and block shapes on infinite maps — they no longer shift by 1 block relative to the cursor. Added a slider in the menu to adjust fog intensity. Added a slider in the m…

Update log

Full Digger Online update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

4 fixes4 additions2 changes1 removal
  • Maps
  • Gameplay
  • Workshop
  • Fixes
fixedFixed a bug with the display of decorations and block shapes on infinite maps — they no longer shift by 1 block relative to the cursor.
addedAdded a slider in the menu to adjust fog intensity.
addedAdded a slider in the menu to control view distance. Currently works only in the menu — visibility cannot be changed on the map yet.
fixedFixed spawn point behavior on infinite maps.
changedYou can now once again remove your own maps from the top maps list.
addedAdded a “Revert Map to Pre-Conversion” button. This button completely deletes the local infinite map and restores your map to the state it was in before conversion. If for some reason you don’t like the converted map, you can revert to your original version this way.

[olist]

  • Fixed a bug with the display of decorations and block shapes on infinite maps — they no longer shift by 1 block relative to the cursor.

  • Added a slider in the menu to adjust fog intensity.

  • Added a slider in the menu to control view distance. Currently works only in the menu — visibility cannot be changed on the map yet.

  • Fixed spawn point behavior on infinite maps.

  • You can now once again remove your own maps from the top maps list.

  • Added a “Revert Map to Pre-Conversion” button. This button completely deletes the local infinite map and restores your map to the state it was in before conversion. If for some reason you don’t like the converted map, you can revert to your original version this way.

  • Added a Lua flag [c]World.IsInfinite[/c], allowing mod creators to detect whether the current map is running in infinite mode.

  • Fixed boat placement on infinite maps — they no longer disappear after being placed.

  • Fixed the camera while controlling boats — it is now forced into third-person view, similar to minecarts.

  • Doors no longer produce sound across the entire map, only in their immediate vicinity.

  • Water on infinite maps once again flows downward.

[/olist]

Source

Steam News / 24 March 2026

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