Full notes
Full Dig In update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Performance
Dig In changes
Commanders
Our demo ends this Monday, but if you have downloaded it, you can still play until the 5th of July.
In the last 15 days, you have played over 65.000 hours of Dig In
The team at Vitar Games is very grateful to all of you who picked up the spade and jumped right into our demo.
We are especially thankful for your understanding and willingness to keep digging, even without the strongest support in the form of onboarding and tutorials.
15 days after releasing the demo, we've received hundreds of bug reports, survey responses, comments, and discussions. We've learned a lot, and our priorities going forward are clear:
Improving the tutorial and onboarding experience.
Refining AI behaviour and game balance.
Fixing bugs, pathfinding and gameplay issues.
Improving UI clarity and overall quality of life.
Continuing to polish performance and stability.
Expanding content and making the sandbox even more rewarding to play.
*Make the soldiers feel more lifelike and real
*Ask them kindly to stop wandering into no man's land and getting killed
The Steam Next Fest demo comes to an end next Monday, but commanders who have already downloaded the demo will be able to keep playing until July 5th.
As we work towards our next milestone, we'll be running closed betas and hope to share more news about Dig In's Early Access release in the near future.
Until then, don't forget to join our Discord, follow our socials, and sign up to the mailing list to stay in the loop.
Thank you for joining us on this journey
Vitar Games
Source
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