In this update9
Full notes
Full Dig In update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Maps
- Fixes
Dig In changes
Changes
Artillery
Extended cooldown on heavy bombardments
Updated randomisation of enemy artillery types to use weighted random. From less likely to most likely (Heavy > Concentrated > Scattered)
Introduced grace period to quadrant valuable target allocation. For the first 48 hours, the quadrants adjacent to the player HQ should not be targeted for enemy bombardment
Audio
Replaced the SFX when harvesting salvage for something more appropriate
Buildables
Increased the health of all barbed wire types by 500
Overlays
Removed Build Priorities overlay
Removed Terrain Difficulty overlay
Fixes
Orders
Fixed an issue where soldiers would get stuck carrying out orders if there was a trench across the entire map and their staging area and target quadrant were on opposite sides of the trench
Soldier Behaviour
Fixed an issue where soldiers would randomly walk off to a rest area in enemy territory, ultimately to their death :(
UI
Fixed an issue where Night Route tooltip in the buildables menu was showing some placeholder text in Icelandic
Source
Changelog.gg summarizes and formats this update. How we read updates.
