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Steam News4 June 20261mo ago

Release Notes for Dig In Demo - Hotfix 1 - 06/04/2026

Changes Artillery Extended cooldown on heavy bombardments Updated randomisation of enemy artillery types to use weighted random.

In this update9

Full notes

Full Dig In update

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What changed

3 fixes1 addition4 changes2 removals
  • Balance
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
changedArtilleryExtended cooldown on heavy bombardments
changedArtilleryUpdated randomisation of enemy artillery types to use weighted random. From less likely to most likely (Heavy > Concentrated > Scattered)
addedArtilleryIntroduced grace period to quadrant valuable target allocation. For the first 48 hours, the quadrants adjacent to the player HQ should not be targeted for enemy bombardment
changedAudioReplaced the SFX when harvesting salvage for something more appropriate
changedBuildablesIncreased the health of all barbed wire types by 500
removedOverlaysRemoved Build Priorities overlay

Dig In changes

changedExtended cooldown on heavy bombardments
changedUpdated randomisation of enemy artillery types to use weighted random. From less likely to most likely (Heavy > Concentrated > Scattered)
addedIntroduced grace period to quadrant valuable target allocation. For the first 48 hours, the quadrants adjacent to the player HQ should not be targeted for enemy bombardment
changedReplaced the SFX when harvesting salvage for something more appropriate
changedIncreased the health of all barbed wire types by 500

Changes

Artillery

  • Extended cooldown on heavy bombardments

  • Updated randomisation of enemy artillery types to use weighted random. From less likely to most likely (Heavy > Concentrated > Scattered)

  • Introduced grace period to quadrant valuable target allocation. For the first 48 hours, the quadrants adjacent to the player HQ should not be targeted for enemy bombardment

Audio

  • Replaced the SFX when harvesting salvage for something more appropriate

Buildables

  • Increased the health of all barbed wire types by 500

Overlays

  • Removed Build Priorities overlay

  • Removed Terrain Difficulty overlay

Fixes

Orders

  • Fixed an issue where soldiers would get stuck carrying out orders if there was a trench across the entire map and their staging area and target quadrant were on opposite sides of the trench

Soldier Behaviour

  • Fixed an issue where soldiers would randomly walk off to a rest area in enemy territory, ultimately to their death :(

UI

  • Fixed an issue where Night Route tooltip in the buildables menu was showing some placeholder text in Icelandic

Source

Steam News / 4 June 2026

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