Full notes
Full DIESELDOME: Oil & Blood update
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What changed
- Gameplay
- UI and audio
DIESELDOME: Oil & Blood changes
Happy New Year, Domerunners!
It's been a while since our last update, but rest assured, we are working diligently on making DIESELDOME the best game it can be. This update is the first of many coming soon.
For this update, we've focused on some critical issues in the Dome:
Enemy sizes have been increased across the board. It should be significantly easier to distinguish them from the environment now. More updates will be made regarding this.
Player size has also been increased. The player size should feel more consistent with the enemies and the environment now but expect more adjustments on this!
Brutus has received a rate of fire buff.
Grappling hook SFX has been fixed.
Enemy spawn rates have been slightly increased.
Homing bullets have been modified to be more consistent at targeting the enemies you are aiming towards.
We have a lot more bugs we're working on fixing, but we wanted to release this update as soon as possible since it addresses some common complaints. If you have any issues or feedback, make sure you let us know on our Discord channel!
Discord: https://discord.gg/XtAGP4VHG6 Youtube: https://www.youtube.com/@dieseldome Reddit: https://www.reddit.com/r/DIESELDOME/ Twitter: https://x.com/DieselDomeGame
Source
Changelog.gg summarizes and formats this update. How we read updates.
