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Steam News20 October 20241y ago

DIESELDOME: Oil & Blood Patch #6: First Performance Update

Greetings Domerunners! Our 1st performance update is finally ready! While there's still a lot of work to be done on this front, this update should give you better overall performance and fewer stutters.

Full notes

Full DIESELDOME: Oil & Blood update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition5 changes0 removals
  • Performance
  • Fixes
  • Gameplay
changedOur 1st performance update is finally ready! While there's still a lot of work to be done on this front, this update should give you better overall performance and fewer stutters.
changedVastly Improved the pathfinding system optimization, resulting in a significant CPU usage decrease.
fixedFixed a significant Anti-Aliasing problem that was causing 2 different anti-aliasing systems to run at the same time
addedEnabled instancing for many materials, decreasing stutters.
changedAdjusted environmental particles to be more performant.
changedAdjusted enemy and projectile pooling.

DIESELDOME: Oil & Blood changes

changedOur 1st performance update is finally ready! While there's still a lot of work to be done on this front, this update should give you better overall performance and fewer stutters.
changedVastly Improved the pathfinding system optimization, resulting in a significant CPU usage decrease.
fixedFixed a significant Anti-Aliasing problem that was causing 2 different anti-aliasing systems to run at the same time
addedEnabled instancing for many materials, decreasing stutters.
changedAdjusted environmental particles to be more performant.

Greetings Domerunners!

Our 1st performance update is finally ready! While there's still a lot of work to be done on this front, this update should give you better overall performance and fewer stutters.

  • Vastly Improved the pathfinding system optimization, resulting in a significant CPU usage decrease.

  • Fixed a significant Anti-Aliasing problem that was causing 2 different anti-aliasing systems to run at the same time

  • Enabled instancing for many materials, decreasing stutters.

  • Adjusted environmental particles to be more performant.

  • Re-baked the Navigation mesh to take up less memory.

  • Adjusted enemy and projectile pooling.

This is just the first of many performance updates we're planning in the coming weeks. Please report on whether or not this update improved your overall performance on Discord!

Steam post image

Discord: https://discord.gg/XtAGP4VHG6

Youtube: https://www.youtube.com/@dieseldome

Reddit: https://www.reddit.com/r/DIESELDOME/

Twitter: https://x.com/DieselDomeGame

Source

Steam News / 20 October 2024

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