Full notes
Full DIESELDOME: Oil & Blood update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Gameplay
DIESELDOME: Oil & Blood changes
Greetings Domerunners!
Our 1st performance update is finally ready! While there's still a lot of work to be done on this front, this update should give you better overall performance and fewer stutters.
Vastly Improved the pathfinding system optimization, resulting in a significant CPU usage decrease.
Fixed a significant Anti-Aliasing problem that was causing 2 different anti-aliasing systems to run at the same time
Enabled instancing for many materials, decreasing stutters.
Adjusted environmental particles to be more performant.
Re-baked the Navigation mesh to take up less memory.
Adjusted enemy and projectile pooling.
This is just the first of many performance updates we're planning in the coming weeks. Please report on whether or not this update improved your overall performance on Discord!
Discord: https://discord.gg/XtAGP4VHG6
Youtube: https://www.youtube.com/@dieseldome
Reddit: https://www.reddit.com/r/DIESELDOME/
Twitter: https://x.com/DieselDomeGame
Source
Changelog.gg summarizes and formats this update. How we read updates.
