Full notes
Full DIESELDOME: Oil & Blood update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- UI and audio
- Performance
DIESELDOME: Oil & Blood changes
Greetings Domerunners!
This patch focuses on issues reported by our amazing players. Thanks to everyone who reported their issues and feedback on Discord!
Adjusted the oil tunnel colliders so that players don't get stuck on them.
Adjusted the Map boundary colliders, as it was possible to get through them.
Fixed a few model mistakes in the main menu.
Adjusted Flail perk to make it more powerful.
Fixed a few perk descriptions to make their purpose more clear.
Adjusted a few pets so that they are less likely to get stuck in the environment.
Decreased the slow amount that water applies to the player.
Mildly increased enemy spawn rates. We're still adjusting spawning in general!
In-game Settings menu now closes properly if you press Escape.
Adjusted step-obstacle detection. Getting stuck in small debris while moving should be much less likely now!
That's it for this patch! We also want to let you know that we're working on the larger issues such as performance and input settings. Thank you for your patience!
Join us on Discord to report any other issues you may have or just to share cool builds!
Discord: https://discord.gg/XtAGP4VHG6
Youtube: https://www.youtube.com/@dieseldome
Reddit: https://www.reddit.com/r/DIESELDOME/
Twitter: https://x.com/DieselDomeGame
Source
Changelog.gg summarizes and formats this update. How we read updates.
