In this update5
Full notes
Full Diesel Railcar Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Maps
- Performance
- Workshop
Diesel Railcar Simulator changes
Gameplay patch 6 adds diesel brake tenders to the Mountain Pass freight runs in the Shift Experiment timetable, modelled by Radical Mesh.
British Railways used diesel brake tenders to improve the braking capabilities of goods trains with unbraked wagons. They are essentially unmanned brake vans controlled from the locomotive. The low profile allows them to be coupled on either side of the locomotive without obstructing view.
The darker shade of green is more accurate than the lighter one currently used on the Class 37 model. The 37 will be repainted with a matching colour eventually.
This patch also has a number of other changes:
All editors
Fixed progress reporting to show all phases when updating asset packs
Changed asset packing to produce slightly better looking textures in some cases
Improved material properties view in the side panel: Restored default normal scale to 1 since normals should now work properly. Made other properties read-only when a builtin material name is selected since they won't have any effect
Train editor
Removed "Models" tab from the side panel and added "Open integrated modelling tool" under the [...] button instead
Replaced highlighting with outlining when hovering with mouse over objects
Route editor
Fixed 3D-terrain sync delay after converting a grid to terrain nodes
Fixed two possible crashes when doing DEM and node removal operations
Changed non-contributing terrain node removal to not touch nodes connected to pinned edges
Added progress reporting to non-contributing terrain node removal, DEM importing and grid-to-terrain conversion
Optimised grid-to-terrain conversion
Optimised terrain node removal
Made it possible to select multiple terrain nodes by holding down the option key (left shift by default) and editing their properties from the side panel at the same time
Added a mode for selecting multiple terrain nodes by painting with a circular brush. Right-click on a terrain node to access this mode. Hold down LMB to select nodes and edit their properties from the side panel. Holding down the option key (left shift) deselects. Holding down the option key while using the mouse scroll wheel adjusts the size of the circle.
Optimised terrain node/edge rendering in the 2D view
Fixed chain subdivision options to set parents for new nodes (matching those of the adjacent nodes)
Added chain joining option if two chain have their start and end nodes at the same place
Allowed camera to go under ground
Miscellaneous
Fixed a possible crash mid game
Fixed couplings breaking on some workshop routes like Stardust Valey
Fixed free train roaming camera mode to rotate and follow the train properly
Optimised some parts of scenery loading
Limited headbob back/forth effect to trains of max 6 cars because it may look bad on longer ones
Attempted to fix some trees and bushes being too close to track in the Westfords route
Disabled "gear changed with power on" penalty when using simple controls
Fixed a memory leak when using custom models
Fixed missing shadows for some bridges
Reverted cab controls back to using outlining when the mouse pointer is over them
Added energy usage score to evaluation (in addition to the percentage)
Various optimisations
What's next?
Another patch coming soon
Source
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