Full notes
Full Diehard Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Hi everyone, This is just a tiny update, but one that fixes a couple of potentially big issues. Changelog:
The new enemy spawn system included in the previous patch, inadvertently led to the possibility of enemies (including bosses) that had the ability to teleport, teleporting outside of a boss room, becoming unreachable by the player. This has been fixed.
An issue with certain remapped keyboard/mouse controls not responding to the correct key/button press, or an incorrect image being shown has been fixed.
Player sword attack -> aim incorrect sprite bug fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
