Update log
Full Diecast update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey high rollers! Another round of bug fixes. Check it out below:
Extracted changes
- Fixes
- UI and audio
- Gameplay
Buff
Banana Grab now gives x2 face value to stacks instead of just face value
Bugs
Fixed full screen displaying improperly when clicking out of the game as it was starting.
Visuals on "Roll" button fixed when at zero dice.
Dice amount visuals fixed when at zero dice.
Added an audio cue to the shop when you can't afford a reroll.
Text/Visuals
Copy Cat Die has new improved visuals :)
Copy Cat Die now only displays a separate value if an option is toggled off in the settings.
Reworked how "LEVEL UP!" is displayed for Hands.
Moved the level value below the "LVL" text.
Added a new effect when gaining EXP towards a Hand.
With this most major (and minor) bugs should be fixed, and I am full speed ahead on the first playtest.
More info to follow :)
Source
