Update log
Full Diecast update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello high rollers!
Extracted changes
- Gameplay
- Fixes
Watched some great gameplay videos recently, which led me to seeing some bugs/text that needed changing. This update fixes a few bugs, and adds stepping stones for future playtests with new content!
Check out what's new below:
Menus
Menus now have a more cohesive bubbly theming to the rest of the game. And the groundwork is in for the next feature: dice bags! You can get a hint at what's to come...
Made buttons more "bubbly" and "wobbly" and stuff
Buttons now zoom around the screen to transition to the "dice bag" update coming up next.
Icons
I changed some menu buttons from being text-based to icon-based to make some smaller and help with sizing buttons around translating to other languages. Below are some changes:
"Options" changed to an icon
"Unlocks" changed to an icon
ADDED "Unlocks" icon to the main game, so you can view your progress while playing
"Boss Rewards" changed to an icon
NEW! Added a new icon to the shop to show the next boss to help with strategizing. This will be visible right before facing the boss
Bug Fix
I watched one vid where someone got to the Jester, aaand the Jester was NOT removing rolls like he should. That is now fixed, so he is actually a boss, and will try to stop you. (I thought about firing him, but he put up some good arguments.)
Final Thoughts
Watched some great runs today, which I'll link below. Go check 'em out and give them a follow or something! (Also, seeing some builds that need tweaking, sorry Full Odds/Evens!)
[dynamiclink href="https://www.youtube.com/watch?v=QKdx_fi5W5M"]
[dynamiclink href="https://www.youtube.com/watch?v=ygYI-phtMnQ"]
Source
