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- Die to Survive
Playtest v 1.1.3 available now
What changed with playtest version 1.1.3: More missed Localization added (English, German, French) UI improvements/changes for better display of localization Challenges for level 2 are adjusted (changes for other Levels…
Announcement8 changesGameplayUI/audio - Die to Survive
Playtest version 1.1.0 out now
A new version of the playtest is now available. A new level (lvl 2) being added. This level now includes path selection through the level for the first time. Overview: Path selection: 3 paths trough level 2 Challenges a…
Announcement2 changesGameplay - Die to Survive
New playtest version coming soon
Hello all, a new version of the current ongoing playtest will be available soon. Planed eta for the new playtest is june 11, 2026. The new version will include a new level i wanted to add. Because of the size of the lev…
Announcement5 changesGameplay - Die to Survive
Playtest version 1.0.12 now available
Hello all, Playtest version 1.0.12 is out now. Includet in the new version:: Hotfix: Fixed a bug where bird enemies are sometimes add damage to the player after being dead. Level: Level 6 being lenght expanded and popul…
Announcement6 changesFixGameplay - Die to Survive
Playtest Version 1.0.11 is now available
Hello together, the new version of the ongoing playtest is now live and ready to play. We hope you have fun testing the new version. This version include the following: Reworked and improved splatter effects Activated c…
Announcement9 changesGameplay - Die to Survive
New playtest version available soon
Hello together, A new version of the playtest will be available at saturday the 20th of march 2026. The next version will include the following: Reworked and improved splatter effects Activated calculation for dismember…
Announcement4 changesGameplay - Die to Survive
Hotfix - Playtest v 1.0.9
Bug:: The game sometimes crashed if an enemy was hitted into the belly. (the new implemented gore-system caused this) The bug is fixed. Changes:: Playtest is now Version 1.0.10 Added a few new enemy models (Lvl 5)
Announcement3 changesFixGameplay - Die to Survive
Playtest v. 1.0.9 is now available
Playtest v. 1.0.9 now available Hey Everyone, a new version 1.0.9 for the ongoing playtest is now available. This time It is meant to test the following: Fully reworked gore system Performance Notes: The gore-system now…
Announcement6 changesGameplayPerformance - Die to Survive
Playtest v. 1.0.8 now available
Playtest v. 1.0.9 now available Hey Everyone, the new version 1.0.8 for the ongoing playtest is now available. This time It is meant to test the following: Reworked gore system (new enemies from lvl 5 only at the moment…
Event5 changesFixGameplay - Die to Survive
Playtest v1.0.7 now available
Hey Everyone, the new version 1.0.7 for the ongoing playtest is now available. This time It is meant to test the following: New enemy archetypes Fast paced gameplay passages Music selection (Jukebox) Performance Color c…
Patch notes12 changesFixGameplay - Die to Survive
A new level for the playtest will be available soon
Hey Everyone, a new level for the current ongoing playtest will be available soon. This time It is meant to test the following: New enemy archetypes Fast paced gameplay passages New traps Music selection (Jukebox) Perfo…
Announcement6 changesGameplayPerformance - Die to Survive
Update Notes Playtest Version 1.0.6
Update Notes Playtest Version 1.0.6 The following new selectable option is now available based on a community suggestion. UI / Gamesettings: Added a new selectable option for Crosshair:: " None+Hitindicator " (If you wa…
Announcement3 changesGameplayUI/audio - Die to Survive
Update Notes Playtest v. 1.0.5
Update Notes Playtest v. 1.0.5 Fixes:: System message "ray tracing geometry over budget" should not apear any longer Changes:: Weapons balancing:: Rifle -> Damage increased, Ammo increased (+1 Bullet), Reload speed slig…
Announcement4 changesBalanceGameplay - Die to Survive
Hotfix #1 Playtest v. 1.0.4
Hey Everyone, Hotfix #1 is out for the current Playtest v. 1.0.4 Fixed: Graveyard level: Common Zombie enemies are now stopping as intended after taking damage.
Announcement3 changesFixGameplay - Die to Survive
Playtest available
This first playtest is basicly to help us identify problems early, that may come with the newest changes and the current state of the game. It is a short first test to gather some feedback about the following topics: Ga…
Announcement3 changesGameplayPerformance - Die to Survive
Playtest delay
Hello together, A short update about what happends and why we thought it is better to delay the planned playtest. We added a new feature to the game we wanted to test. It is about traps, in the short video you can have…
Announcement3 changesGameplay




