Full notes
Full Die to Survive update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Everyone,
What changed
- Gameplay
- Performance
- Balance
- Fixes
Die to Survive changes
the new version 1.0.7 for the ongoing playtest is now available.
This time It is meant to test the following:
New enemy archetypes
Fast paced gameplay passages
Music selection (Jukebox)
Performance
Color coded enemies
Update Notes Playtest Version 1.0.7::
The jukebox is now available based on a community suggestion.
Jukebox:
Added a Jukebox:: " Select a song you want to hear as background music "
Steam post image Notes (Jukebox):
The jukebox can be found within the "GAME SETTINGS"
To play the selected song in any level, you need to press "SELECTED SONG"
Level:
Added a new level (5)
New enemy archetypes (randomized)
Faster paced gameplay
Steam post image Notes (Level):
This level is available as normal and hard difficulty. But at the moment the hard difficulty only change the amount of health you collect and the challenges.
The enemy count does not change at the moment, this will be updated later after reciving some feedback about the difficulty of the normal mode (it is kinda hard).
The enemies are randomized, so it can be the bigger ones come a little to close.
Also the enemies are color coded. Blue enemies = range weapons, Green enemies = unstoppable & attack can not be interupt, Standard enemies = red glowing eyes (like in the picture above).
Bugfixes:
Bug #2 - (Fixed:: Playtest v. 1.0.7 (2025_11_14) Level end statistic display::
Cursor does not display the standard menu cursor. The correct cursor will now be displayed.
Have fun.
Source
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