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Steam News14 November 20257mo ago

Playtest v1.0.7 now available

Hey Everyone, the new version 1.0.7 for the ongoing playtest is now available. This time It is meant to test the following: New enemy archetypes Fast paced gameplay passages Music selection (Jukebox) Performance Color c

Full notes

Full Die to Survive update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Everyone,

What changed

0 fixes6 additions6 changes0 removals
  • Gameplay
  • Performance
  • Balance
  • Fixes
addedthe new version 1.0.7 for the ongoing playtest is now available.
addedNew enemy archetypes
changedFast paced gameplay passages
changedPerformance
addedThe jukebox is now available based on a community suggestion.
addedJukebox:Added a Jukebox:: " Select a song you want to hear as background music "

Die to Survive changes

addedthe new version 1.0.7 for the ongoing playtest is now available.
addedNew enemy archetypes
changedFast paced gameplay passages
changedPerformance
addedThe jukebox is now available based on a community suggestion.

the new version 1.0.7 for the ongoing playtest is now available.

This time It is meant to test the following:

  • New enemy archetypes

  • Fast paced gameplay passages

  • Music selection (Jukebox)

  • Performance

  • Color coded enemies

Update Notes Playtest Version 1.0.7::

The jukebox is now available based on a community suggestion.

Jukebox:

  • Added a Jukebox:: " Select a song you want to hear as background music "

Steam post image Notes (Jukebox):

  • The jukebox can be found within the "GAME SETTINGS"

  • To play the selected song in any level, you need to press "SELECTED SONG"

Level:

  • Added a new level (5)

  • New enemy archetypes (randomized)

  • Faster paced gameplay

    Steam post image Notes (Level):

  • This level is available as normal and hard difficulty. But at the moment the hard difficulty only change the amount of health you collect and the challenges.

  • The enemy count does not change at the moment, this will be updated later after reciving some feedback about the difficulty of the normal mode (it is kinda hard).

  • The enemies are randomized, so it can be the bigger ones come a little to close.

  • Also the enemies are color coded. Blue enemies = range weapons, Green enemies = unstoppable & attack can not be interupt, Standard enemies = red glowing eyes (like in the picture above).

    Bugfixes:

  • Bug #2 - (Fixed:: Playtest v. 1.0.7 (2025_11_14) Level end statistic display:: Cursor does not display the standard menu cursor. The correct cursor will now be displayed.

Have fun.

Source

Steam News / 14 November 2025

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