In this update15
Full notes
Full Diceville update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Store
- UI and audio
Diceville changes
Welcome to the January 13, 2026 update!
Happy New Year! This update includes a huge list of changes: new content has been added, existing content has been improved, features have been expanded, and new mechanics have been added.
New faction: Technocrats
Each activated "Energy" type building on the map gives you +1 charge. At the beginning of your turn, if you have the required number of charges, the redirection effect is activated for 1 round, and the charge counter is reset. While the redirection effect is active, all of your opponents' income from "Energy" type buildings is transferred to you. The number of charges required to activate redirection is 4 and increases by 2 for each opponent in the game.
New building: Biomass power plant
Card type: Blue card
Surface type: Forest
Emblem: Energy
Price: 2 coins
Dice value: 7
Effect: On any player's turn: take 1 coin from the bank.
This building is another source of energy, which makes it particularly useful for the new faction.
New Mechanic: Tile Capture
Now you can capture your opponents' tiles!
Capture conditions:
The captured tile must belong to your opponent, and there must be no buildings constructed on it.
The captured cell must border at least one of your cells.
Capture process:
The player who wishes to capture a tile spends 1 action point.
The player pays the price of the tile (the same as for a regular purchase).
Two dice are rolled:
One is yours, painted in the color of your faction.
The second is the opponent's dice, painted in the color of their faction.
Result:
If your dice value is higher, the tile comes under your control.
If your dice value is lower than or equal to, the tile remains with the current owner.
Updated visual design
Faction selection screen
Themed backgrounds have been added for each faction.
Before:
After:
Building cards design
Building cards have been given an updated visual design:
The front side now displays an object corresponding to the terrain type of the building (Forest, Field, Water, or Mountain). The back side (with a description of the effect) is adapted to the selected faction.
Old design:
New design:
New features and UI improvements
Save system
The game now automatically saves after each move.
“Continue game” button has been added to the main menu.
For your convenience, only the last active game is saved — when you start a new game, the previous save is overwritten.
List of completed actions
A panel displaying a list of actions performed by players has been added to the interface.
The panel is located on the right edge of the screen. It can be hidden or revealed using the arrow on the panel.
Statistics on constructed buildings
Previously, clicking on a faction icon only displayed a description of its unique effect. Now, statistics on constructed buildings are available in the same window: you can see which buildings were constructed by the player, read descriptions of their effects, and see the number of buildings constructed by the player with each emblem.
Changes to building cards and floors of the city hall
City hall's ground floor:
Additional effect added:
Before: You can receive 2 coins if you have 0 coins and you did not receive any coins as a result of rolling the dice.
After: You can receive 2 coins if you have 0 coins and you did not receive any coins as a result of rolling the dice. Each unused action point earns you 1 coin at the end of your turn.
Exploitation sphere
Price: 6 → 5 coins
Devastation sphere
Additional effect added:
Before: On the other player's turn: take 1 coin from the player who rolled the dice for each of his tiles without a building.
After: On the other player's turn: take 1 coin from the player who rolled the dice for each of his tiles without a building. If there are none, take 1 coin from him.
Transformation sphere
Price: 6 → 4 coins
Changed effect:
Before: On your turn: until your next turn, each action point your opponents don't use by the end of their turn becomes your action point on your next turn, and each action point they use earns you 2 coins.
After: On your turn: until your next turn, each action point your opponents don't use by the end of their turn becomes your action point on your next turn, and each action point they use earns you 3 coins.
Control center
Price: 4 → 2 coins
Changed effect:
Before: On your turn: until your next turn, all opponents receive only half the income from activated building effects. Effects from multiple control centers do not stack.
After: On your turn: until your next turn, all city hall upgrades cost 2 coins less for you and 2 coins more for your opponents.
Central bank
Changed effect:
Before: On your turn: receive one action point and one coin for each E-Bank office you own.
- AfterOn your turn: until your next turn, you will receive 1 action point and 1 coin for every 8 coins earned by your opponents during the round. The number of coins required is reduced by 1 for each of your E-Bank Offices.
Sounds and music
The following sound effects have been added:
sound response when clicking on a tile
income sound
Added a new background soundtrack: Nopat.
Source
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