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Steam News16 November 20257mo ago

Demo version 1.1.9 is here!

Welcome to version 1.1.9 - huge balance rework! Changes in demo version 1.1.9: Map size reduced to 12x12 tiles to encourage more player's interactions Changed faction's effects: Goldkeepers: Before: You can sell 1 “Moun

In this update1

Full notes

Full Diceville update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition5 changes0 removals
  • Balance
  • Maps
  • Store
  • Compatibility
changedWelcome to version 1.1.9 - huge balance rework!Changes in demo version 1.1.9:
changedWelcome to version 1.1.9 - huge balance rework!Map size reduced to 12x12 tiles to encourage more player's interactions
changedWelcome to version 1.1.9 - huge balance rework!Changed faction's effects: Goldkeepers: Before: You can sell 1 “Mountain” type building card for 2 coins during your turn. After: You can sell 1 “Mountain” type building card for 1 coin during your turn. Purchasing innovation floor for your city hall allows you to sell 2 “Mountain” type building cards during your turn. Frogmen: Before: You can replace your “Field” and "Forest" tiles with “Water” tiles for 2 coins without spending action points. After: You can replace your “Field” and "Forest" tiles with “Water” tiles for coins without spending action points. Replacement price increases with each replaced tile.
addedWelcome to version 1.1.9 - huge balance rework!Changed city hall floors: Scientific floor: Price: 4 coins -> 2 coins Trading floor: Price: 2 coins -> 4 coins Floor effect: Before: You can add 2 to the result of your dice roll if the dice roll a value of 10 or more. After: You can add 2 to the result of your dice roll if the dice roll a value of 8 or more. You will get 1 coin for each your "Mountain" type buildings on your turn.
changedWelcome to version 1.1.9 - huge balance rework!Changed building cards: Mines: Price: 3 coins -> 4 coins Casino: Dice values: 11-13 -> 2-6 Building effect: Before: On your turn: roll a die that determines which of the tile types you buy will become 3 coins cheaper and 3 coins more expensive for your opponents: 1 - field, 2 - forest, 3 - water, 4 - mountain, 5 - everything, 6 - nothing. The effect lasts until your next turn. After: On your turn: if 2 dice were rolled, purchasing one of the tile types will cost 2 coins less for you and 2 coins more for your opponents. The tile type is determined by the dice roll: 6 – field, 5 – forest, 4 – water, 3 – mountain, 2 – all. The effect lasts until your next turn.
changedWelcome to version 1.1.9 - huge balance rework!And one more thing... Native Linux version is available now! (Also confirmed Steam Deck compatability)
building cards: Mines: Price: 3 coins -> 4 coins Casino: Dice values:11-132-6building cards: Mines: Price: 3 coins -> 4 coins Casino: Dice values: decreased, nerf

Diceville changes

changedChanges in demo version 1.1.9:
changedMap size reduced to 12x12 tiles to encourage more player's interactions
changedChanged faction's effects: Goldkeepers: Before: You can sell 1 “Mountain” type building card for 2 coins during your turn. After: You can sell 1 “Mountain” type building card for 1 coin during your turn. Purchasing innovation floor for your city hall allows you to sell 2 “Mountain” type building cards during your turn. Frogmen: Before: You can replace your “Field” and "Forest" tiles with “Water” tiles for 2 coins without spending action points. After: You can replace your “Field” and "Forest" tiles with “Water” tiles for coins without spending action points. Replacement price increases with each replaced tile.
addedChanged city hall floors: Scientific floor: Price: 4 coins -> 2 coins Trading floor: Price: 2 coins -> 4 coins Floor effect: Before: You can add 2 to the result of your dice roll if the dice roll a value of 10 or more. After: You can add 2 to the result of your dice roll if the dice roll a value of 8 or more. You will get 1 coin for each your "Mountain" type buildings on your turn.
changedChanged building cards: Mines: Price: 3 coins -> 4 coins Casino: Dice values: 11-13 -> 2-6 Building effect: Before: On your turn: roll a die that determines which of the tile types you buy will become 3 coins cheaper and 3 coins more expensive for your opponents: 1 - field, 2 - forest, 3 - water, 4 - mountain, 5 - everything, 6 - nothing. The effect lasts until your next turn. After: On your turn: if 2 dice were rolled, purchasing one of the tile types will cost 2 coins less for you and 2 coins more for your opponents. The tile type is determined by the dice roll: 6 – field, 5 – forest, 4 – water, 3 – mountain, 2 – all. The effect lasts until your next turn.

Welcome to version 1.1.9 - huge balance rework!

Changes in demo version 1.1.9:

  • Map size reduced to 12x12 tiles to encourage more player's interactions

  • Changed faction's effects:

    • Goldkeepers:

      • Before: You can sell 1 “Mountain” type building card for 2 coins during your turn.

      • After: You can sell 1 “Mountain” type building card for 1 coin during your turn. Purchasing innovation floor for your city hall allows you to sell 2 “Mountain” type building cards during your turn.

    • Frogmen:

      • Before: You can replace your “Field” and "Forest" tiles with “Water” tiles for 2 coins without spending action points.

      • After: You can replace your “Field” and "Forest" tiles with “Water” tiles for coins without spending action points. Replacement price increases with each replaced tile.

  • Changed city hall floors:

    • Scientific floor:

      • Price: 4 coins -> 2 coins

    • Trading floor:

      • Price: 2 coins -> 4 coins

      • Floor effect:

        • Before: You can add 2 to the result of your dice roll if the dice roll a value of 10 or more.

        • After: You can add 2 to the result of your dice roll if the dice roll a value of 8 or more. You will get 1 coin for each your "Mountain" type buildings on your turn.

  • Changed building cards:

    • Mines:

      • Price: 3 coins -> 4 coins

    • Casino:

      • Dice values: 11-13 -> 2-6

      • Building effect:

        • Before: On your turn: roll a die that determines which of the tile types you buy will become 3 coins cheaper and 3 coins more expensive for your opponents: 1 - field, 2 - forest, 3 - water, 4 - mountain, 5 - everything, 6 - nothing. The effect lasts until your next turn.

        • After: On your turn: if 2 dice were rolled, purchasing one of the tile types will cost 2 coins less for you and 2 coins more for your opponents. The tile type is determined by the dice roll: 6 – field, 5 – forest, 4 – water, 3 – mountain, 2 – all. The effect lasts until your next turn.

And one more thing... Native Linux version is available now! (Also confirmed Steam Deck compatability)

Source

Steam News / 16 November 2025

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