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Steam News24 October 20258mo ago

Dice Dice Baby Demo 1.3

Hello everyone! To help you wait for the full game release, we've released a new demo version for Dice Dice Baby! On the program: Quality of life improvements, balancing, some synergy reworks, shop tweakings and...

Full notes

Full Dice Dice Baby update

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Repeated intro

Hello everyone!

What changed

0 fixes11 additions8 changes1 removal
  • Gameplay
  • Store
  • UI and audio
addedTo help you wait for the full game release, we've released a new demo version for Dice Dice Baby !
addedOn the program: Quality of life improvements, balancing, some synergy reworks, shop tweakings and... a new custom mouse curso r 👀
addedYou can now lock the content of the perk shop or the cheated dice shop . Locking a shop ensures it will offer the same items after the next round — very useful if something catches your eye but you don’t have enough money to buy it yet.
changedBoard upgrade rerolls (dice slots, bank slots, and lucky charms slots) now always happen in the same order. The order is randomly defined at the start of the run but remains the same throughout. This change should help prevent situations where the player looks for a specific upgrade that never appears due to bad rerolls.
added10 new House Rules.
addedNew Charm: Water Bottle – Grants +2 coins when you win a round without any overkill.
Big Red combination (D6 level 2) multiplier11.5Big Red combination (D6 level 2) multiplier increased, buff

Dice Dice Baby changes

addedTo help you wait for the full game release, we've released a new demo version for Dice Dice Baby !
addedOn the program: Quality of life improvements, balancing, some synergy reworks, shop tweakings and... a new custom mouse curso r 👀
addedYou can now lock the content of the perk shop or the cheated dice shop . Locking a shop ensures it will offer the same items after the next round — very useful if something catches your eye but you don’t have enough money to buy it yet.
changedBoard upgrade rerolls (dice slots, bank slots, and lucky charms slots) now always happen in the same order. The order is randomly defined at the start of the run but remains the same throughout. This change should help prevent situations where the player looks for a specific upgrade that never appears due to bad rerolls.
added10 new House Rules.

To help you wait for the full game release, we've released a new demo version for Dice Dice Baby!

On the program: Quality of life improvements, balancing, some synergy reworks, shop tweakings and... a new custom mouse curso r 👀

I’d also like to take this opportunity to once again thank everyone who shared their feedback and continues to help deeply improve the quality of the game. ❤️

Full patch note:

Features & Content

  • You can now lock the content of the perk shop or the cheated dice shop. Locking a shop ensures it will offer the same items after the next round — very useful if something catches your eye but you don’t have enough money to buy it yet.

  • Board upgrade rerolls (dice slots, bank slots, and lucky charms slots) now always happen in the same order. The order is randomly defined at the start of the run but remains the same throughout. This change should help prevent situations where the player looks for a specific upgrade that never appears due to bad rerolls.

  • 10 new House Rules.

  • Rerolling House Rules now guarantees you will never get the same one proposed twice.

  • The list of House Rules is now visible in the Collection — you’ll need to win a round with each one to reveal them all.

  • New Charm: Water Bottle – Grants +2 coins when you win a round without any overkill.

  • The Customization Menu is now available in the Collection, though items can only be equipped in the full version of the game.

Balancing

  • Top Hat now gives +11 score per banked die with an odd value, even if there are also even-valued dice banked.

  • Lightbulb has been reworked: now grants +4 score per level of banked cheated dice.

  • Big Red combination (D6 level 2) multiplier increased from 1 to 1.5.

  • D8 level 3 synergy increased from “+0.5x per D8 in a straight” to “ +1x per D8 in a straight ”.

  • Magnet dice level 1 synergy reworked: now gives +0.5x multiplier per legit die banked in a combination.

  • Blurry dice level 2 synergy is now their level 1 synergy.

  • Blurry dice new level 1 synergy now gives the Full House combination (previously Magnet dice level 1).

  • Holo dice ability increased from “value ×2 when not in any combination” to “ value ×3 when not in any combination.”

  • Holo dice level 2 synergy is now their level 1 synergy.

  • Holo dice new level 2 synergy reworked: now gives +0.5x multiplier per banked die not part of any combination.

UX

  • Custom mouse cursor, aka the little hand! Can be disabled in the game options if you prefer to use the default system cursor.

  • Added blinking feedback on the synergy panel when a new synergy is activated or deactivated. This is a first step toward improving synergy visibility, and I’ll keep refining it since it’s a major part of the gameplay loop.

  • Lucky charms with values based on counters now display their current counter value directly on their icon.

  • The counter at the bottom of the active combinations list when full now shows the excess multiplier instead of the number of combinations.

  • A “disabled” state has been added for lucky charms when their effect isn’t currently active for any reason.

  • A “disabled” state has been added to combinations in the active combinations list when a House Rule invalidates them.

  • Confirmation message added when quitting the game.

Source

Steam News / 24 October 2025

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