Full notes
Full Dice Dice Baby update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Store
- Fixes
- UI and audio
Added a save backup system. After several reports of save files being reset because of a steam cloud error, I decided to add a system that will create a local copy of the player's save every time they unlock something in the game. This should allow recovering the player's progression in case of a cloud error.
The target scores of the rounds after the end of a run (endless mode) have been drastically increased. Previous scores increased way to slowly to really challenge a build and games lasted too long.
The dumbbell has been reworked: It now gives +6 score for each time dice have been rerolled in the current round.
The fancy monocle has been nerfed and now doesn't count itself in the mult.
The key has been reworked: It is now the rusty key. When equipped, the shop sections randomly lock when leaving the shop.
The rulebook has been reduced from +1 mult. per banked dice to +0.7.
New combinations description texts have been rewritten to better explain how to form the combination.
Fixed a display issue on the endgame panel when finishing a run after the final round
Fixed a small bug where music was not looping properly
Fixed a bug preventing house rule from unlocking in the collection if they were completed at the final round
Fixed an issue preventing from changing the game language
Fixed the incorrect number of total challenges in the collection.
Source
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