In this update3
Full notes
Full Dice A Million update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey there! Sorry for the wait on this update, I've been getting my life together and moving out, and I also wanted to fix a couple of big things on this one, so it took longer than expected. But I finally have my new set up done and working so I'm back at it! I basically fixed 2 of the most requested issues you were having for this update. No more stack overflow crashes and no more drawing dice beyond the screen ;). This patch also brings the boss reroll mechanic to the main branch! It's still subject to change, but I feel it's in a pretty sweet spot now, let me know what you think :) Checkout the changelog below for a more in depth explanation on these.
What changed
- Performance
- Gameplay
- UI and audio
- Events
- Fixes
- Balance
Dice A Million changes
Apart from that, I buffed Alphabet Block a pretty good amount and I finally added Korean!
Hope you enjoy! :)
Changelog:
Added Korean
Added the boss reroll button:
When you have a boss round in front of you, you can reroll and banish for the run the boss as many times as you want. The first time in a run is free. After that, everytime you do it you'll permanently lose 2 max rings slots.
My reasoning: maybe you got really unlucky with a boss that kills your build so one is fine, but if you need to reroll too many times... maybe you deserved to lose ;)
Reworked drawn dice movement code:
When drawing a lot of dice, rows will squeeze to occupy the same maximum space (4 rows) instead of going over the hand and beyond the edge of the screen. There's still no maximum draw amount.
Selecting dice feels smoother in general
Reworked save file enconding method:
The one I was using before caused some problems when working with a huge bag of dice (+400), so I reworked it, and the stack overflow crash should be completely gone! No matter how big your dice bag is, it should save and work perfectly fine. Expect a bit of lag when having +1000 dice tho, but hey that's to be expected with such a crazy run right?!
Changes:
Alphabet Block has been greatly buffed. Now copies the sum of every face around it, not just one. It still copies it permanently, so be careful when using it, as you only have one shot at making one big die!
Alphabet Block now works with Echo too (gains double face value)
Magic Sponge buffed from +10 to +20 face value per trigger
Double Dice now counts as two 6-sixed dice for D Diablo
Jet area of effect has been reduced
The Frost boss is now banned on the ''Carlos was here'' challenge
Shirt Button can no longer make randomized dice stay on table, to avoid inconsistencies (Static Die, Lucky Block, etc)
Added a visual effect for Tainted Coin
You can now turn on Debug Mode ingame by going into the collection and holding F8 for a couple of seconds (WARNING: this disables achievements on that save file permanently, I only added this so Game Pass users have a way to access debug mode)
Reworded Ace up the finger's description to be more clear
Bugfixes:
Fixed Gilded Ring effect not displaying on booster packs gotten from skipping a round
Fixed Glitched challenge title not displaying properly in the ingame hud
FIxed a bunch of UI related issues
Fixed a typo on Magic Sponge's description
Fixed Fire Ring not multiplying score rings if no dice are on the table
Fixed Ultraodd and Ultraeven Rings reunlocking after being already unlocked
Fixed ghost dice getting into your bag as regular dice after using a Reroll Card
Fixed a crash involving Jet and Spindown Die
Fixed Cherub's Die being triggered by highest or lowest face effects, despite having just 1
Fixed a couple of inconsistencies on the German translation
Fixed cards and booster packs having no price when having the Bling Bling ring far into The Vortex
Fixed value on Alphabet Block not being displayed in the right way
Fixed Evil Eye not destroying itself properly
Fixed Evil Eye sometimes not working properly on Bicolor Hand
Fixed some unintended dice area effects being triggered by electric/explosive area effect
Fixed not being able to use Reroll cards on Enchant Rooms while using controller
Fixed Shadow Glass not giving you a permanent die copy
Fixed backups not creating as much as intended
Source
Changelog.gg summarizes and formats this update. How we read updates.
