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Steam News13 May 20261mo ago

Beta 1.0.25 Changelog

hey there!! here's a very big update I've been working on. sorry for the wait, I was getting my life together and I wanted to fix some very important things, so it took more than I expected initially.

In this update3

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Repeated intro

hey there!! here's a very big update I've been working on. sorry for the wait, I was getting my life together and I wanted to fix some very important things, so it took more than I expected initially. I'm releasing this only on a beta branch for now (full version will come out tomorrow or the next day) because I changed a lot of code regarding save files and UI and I don't want to mess up releasing a broken patch to the public. still, it would help me a lot if you could try out and let me know what you think <3 (if you lose your save file somehow, remember you can recover it easily following the backup tutorial I made a few patches ago)

What changed

10 fixes3 additions7 changes1 removal
  • Compatibility
  • Gameplay
  • Performance
  • Events
  • UI and audio
  • Fixes
changedhey there!! here's a very big update I've been working on. sorry for the wait, I was getting my life together and I wanted to fix some very important things, so it took more than I expected initially. I'm releasing this only on a beta branch for now (full version will come out tomorrow or the next day) because I changed a lot of code regarding save files and UI and I don't want to mess up releasing a broken patch to the public. still, it would help me a lot if you could try out and let me know what you think <3 (if you lose your save file somehow, remember you can recover it easily following the backup tutorial I made a few patches ago)
changedto access the beta just go right click dice a million on steam, click properties, and go to the Betas tab, there use the code "diceamillionbeta2026" and you'll be able to select it
addedChangelogAdded Korean
changedChangelogReworked drawn dice movement code:
changedChangelogReworked save file enconding code:
changedChangelogThe method I was using before caused some problems when working with a huge bag of dice (+400), so I reworked it, and the stack overflow crash should be completely gone! No matter how big your dice bag is, it should save and work perfectly fine. Expect a bit of lag when having +1000 dice tho, but hey that's to be expected with such a crazy run right?!

Dice A Million changes

changedhey there!! here's a very big update I've been working on. sorry for the wait, I was getting my life together and I wanted to fix some very important things, so it took more than I expected initially. I'm releasing this only on a beta branch for now (full version will come out tomorrow or the next day) because I changed a lot of code regarding save files and UI and I don't want to mess up releasing a broken patch to the public. still, it would help me a lot if you could try out and let me know what you think <3 (if you lose your save file somehow, remember you can recover it easily following the backup tutorial I made a few patches ago)
changedto access the beta just go right click dice a million on steam, click properties, and go to the Betas tab, there use the code "diceamillionbeta2026" and you'll be able to select it
addedAdded Korean
changedReworked drawn dice movement code:
changedReworked save file enconding code:

to access the beta just go right click dice a million on steam, click properties, and go to the Betas tab, there use the code "diceamillionbeta2026" and you'll be able to select it

I don't have much time for anything else, so here's the changelog, let me know what you think!!

(there's no in-game changelog on this one in case I change more stuff before release)

Hope you enjoy! :)

Changelog

  • Added Korean

  • Reworked drawn dice movement code:

  • When drawing a lot of dice, rows will squeeze to occupy the same maximum space (4 rows) instead of going over the hand and beyond the edge of the screen. There's still no maximum draw amount.

  • Selecting dice feels smoother in general

  • Reworked save file enconding code:

  • The method I was using before caused some problems when working with a huge bag of dice (+400), so I reworked it, and the stack overflow crash should be completely gone! No matter how big your dice bag is, it should save and work perfectly fine. Expect a bit of lag when having +1000 dice tho, but hey that's to be expected with such a crazy run right?!

Changes:

  • Alphabet Block has been greatly buffed. Now copies the sum of every face around it, not just one. It still copies it permanently, so be careful when using it, as you only have one shot at making one big die!

  • Alphabet Block now works with Echo too (gains double face value)

  • Magic Sponge buffed from +10 to +20 face value per trigger

  • Double Dice now counts as two 6-sixed dice for D Diablo

  • Jet area of effect has been reduced

  • The Frost boss is now banned on the ''Carlos was here'' challenge

  • Shirt Button can no longer make randomized dice stay on table, to avoid inconsistencies (Static Die, Lucky Block, etc)

  • Added a visual effect for Tainted Coin

  • You can now turn on Debug Mode ingame by going into the collection and holding F8 for a couple of seconds (WARNING: this disables achievements on that save file permanently, I only added this so Game Pass users have a way to access debug mode)

Bugfixes:

  • Fixed Gilded Ring effect not displaying on booster packs gotten from skipping a round

  • Fixed Glitched challenge title not displaying properly in the ingame hud

  • FIxed a bunch of UI related issues

  • Fixed a typo on Magic Sponge's description

  • Fixed Fire Ring not multiplying score rings if no dice are on the table

  • Fixed Ultraodd and Ultraeven Rings reunlocking after being already unlocked

  • Fixed ghost dice getting into your bag as regular dice after using a Reroll Card

  • Fixed a crash involving Jet and Spindown Die

  • Fixed Cherub's Die being triggered by highest or lowest face effects, despite having just 1

  • Fixed a couple of inconsistencies on the German translation

Source

Steam News / 13 May 2026

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