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Steam News17 March 20263mo ago

1.0.22 Changelog: Boss Reroll + Bicolor Hand Balance + Optimizations!

Hey there! I've been taking a few days off to think about the boss reroll mechanic. Made a poll on the discord server (which you should totally join btw...

In this update4

Full notes

Full Dice A Million update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey there! I've been taking a few days off to think about the boss reroll mechanic. Made a poll on the discord server (which you should totally join btw...) and well, 95% of the players really wanted or would be happy about the feature.

What changed

19 fixes10 additions5 changes2 removals
  • Server
  • Compatibility
  • UI and audio
  • Balance
  • Gameplay
  • Events
changedHey there! I've been taking a few days off to think about the boss reroll mechanic . Made a poll on the discord server (which you should totally join btw...) and well, 95% of the players really wanted or would be happy about the feature.
changedI gave it some thought and came up with something I think is pretty clever, you can read more about it below on the patch notes! However, since it's a pretty big gameplay change, I wanted to get some feedback first, so I pushed specifically that to a beta branch, which you can access with the password ''diceamillionbossreroll" . Everything else listed in this changelog is avaliable on the default branch :) There's also some balance to Bicolor Hand , which a lot of you have been asking for, and a few pretty big optimizations to the code , it is definitely the biggest update to date!
changedBoss Reroll:(ONLY AVALIABLE ON BETA BRANCH FOR NOW, ACCESSED WITH THE PASSWORD ''diceamillionbossreroll")
addedBoss Reroll:When you are in the map and have a boss round next up, there's a new button to reroll the boss with no pip cost.
addedBoss Reroll:This will banish that boss for the rest of the run (not counting Dice Rush), and reduce your maximum ring capacity by 2. If you had more rings than your new max, 2 random ones are removed.
removedBoss Reroll:This feature is disabled on the Ringless and Natural 6 challenges.

Dice A Million changes

changedHey there! I've been taking a few days off to think about the boss reroll mechanic . Made a poll on the discord server (which you should totally join btw...) and well, 95% of the players really wanted or would be happy about the feature.
changedI gave it some thought and came up with something I think is pretty clever, you can read more about it below on the patch notes! However, since it's a pretty big gameplay change, I wanted to get some feedback first, so I pushed specifically that to a beta branch, which you can access with the password ''diceamillionbossreroll" . Everything else listed in this changelog is avaliable on the default branch :) There's also some balance to Bicolor Hand , which a lot of you have been asking for, and a few pretty big optimizations to the code , it is definitely the biggest update to date!
changed(ONLY AVALIABLE ON BETA BRANCH FOR NOW, ACCESSED WITH THE PASSWORD ''diceamillionbossreroll")
addedWhen you are in the map and have a boss round next up, there's a new button to reroll the boss with no pip cost.
addedThis will banish that boss for the rest of the run (not counting Dice Rush), and reduce your maximum ring capacity by 2. If you had more rings than your new max, 2 random ones are removed.

I gave it some thought and came up with something I think is pretty clever, you can read more about it below on the patch notes! However, since it's a pretty big gameplay change, I wanted to get some feedback first, so I pushed specifically that to a beta branch, which you can access with the password''diceamillionbossreroll". Everything else listed in this changelog is avaliable on the default branch :) There's also some balance to Bicolor Hand, which a lot of you have been asking for, and a few pretty big optimizations to the code, it is definitely the biggest update to date!

As always, let me know your opinions on everything, til next time ;)

Also WARNING: this version breaks previous run saves, so finish off any pending runs before updating!

Boss Reroll:

(ONLY AVALIABLE ON BETA BRANCH FOR NOW, ACCESSED WITH THE PASSWORD ''diceamillionbossreroll")

  • When you are in the map and have a boss round next up, there's a new button to reroll the boss with no pip cost.

  • This will banish that boss for the rest of the run (not counting Dice Rush), and reduce your maximum ring capacity by 2. If you had more rings than your new max, 2 random ones are removed.

  • You can use this feature up to 5 times in a run, since by that point, you won't be able to carry any rings at all. (Blue Hand gets an extra use, since it has 6 fingers)

  • This feature is disabled on the Ringless and Natural 6 challenges.

Bicolor Hand Balance:

  • Bicolor Hand now has 6 handsize

  • Bicolor Hand now has 6 dice per turn

  • When using Bicolor Hand or the Parity Indicator setting, dice score boxes now have a slight color tint indicating the parity on the dice (orange for even, blue for odd and black for zero)

  • The Even and The Odd bosses are now banned for Bicolor Hand

  • Fixed 0 sometimes counting as even (as it should count as neither odd nor even)

Changes:

  • Reworked the roll effects code (effects like time die, ice, double ring etc)

This should make them practically lag-free, and much easier for modders to mess with

Also added a couple of new UI animations regarding them

  • Added/removed a bunch of keyword descriptions that were missing or incorrectly assigned

  • Added an accesibility option to reduce flashing lights from static-like effects

  • Added the correct Fibonacci sequence to the keywords descriptions (up to 1597)

  • Red Giant is now affected by Pocket Pencil

  • Natural 6 and Ringless challenges now start with 2 less D3

  • Using a Gift Card to draw a Minidie now draws another random one

  • Minidie with Echo now draws two additional dice

  • You can now use reroll cards on Starter Packs and Dice Rush entry rewards

  • Water Ring now always triggers before Spring

  • You can no longer use Choose Face cards on dice hidden by the Blackout or other things

  • Put a limit to electric bolts spawned by Electric Die to avoid extreme lag (this is only visual, everything still gets the effect)

  • Fixed and added some translations for French and Russian

Bugfixes:

  • Fixed some visual bugs regarding gilded rings (still not perfect tho, I'm working on the shader)

  • Fixed NaN score becoming 0 when halving it

  • Fixed Blackout+ not actually giving you -1 handsize despite its description stating it

  • Fixed mult from cards not being saved when exiting and loading a run

  • Fixed Choose Face card not working on Piñatas

  • Fixed Gift Card not working with Donut Ring

  • FIxed Donut Ring sometimes giving more extra value than intended

  • Fixed being able to get a duplicate Friendship Ring during a run

  • Fixed rings reppearing on the avaliable list after saving and exiting a run

  • Fixed The Witch being able to target non-rolled dice

  • Fixed Mimic Ring not triggering when rolling no dice

  • Fixed a bunch of exploits regarding hitting ESC and the settings menu

  • Fixed a bug where you could play as any hand after deleting your save data

  • Fixed discarded dice effects sometimes being barely visible on the top of the screen

  • Fixed a small visual bug on the map dice roll screen

  • Fixed some typos in Spanish

  • Fixed more spelling errors

Source

Steam News / 17 March 2026

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