In this update4
Full notes
Full Dice A Million update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey there! I've been taking a few days off to think about the boss reroll mechanic. Made a poll on the discord server (which you should totally join btw...) and well, 95% of the players really wanted or would be happy about the feature.
What changed
- Server
- Compatibility
- UI and audio
- Balance
- Gameplay
- Events
Dice A Million changes
I gave it some thought and came up with something I think is pretty clever, you can read more about it below on the patch notes! However, since it's a pretty big gameplay change, I wanted to get some feedback first, so I pushed specifically that to a beta branch, which you can access with the password''diceamillionbossreroll". Everything else listed in this changelog is avaliable on the default branch :) There's also some balance to Bicolor Hand, which a lot of you have been asking for, and a few pretty big optimizations to the code, it is definitely the biggest update to date!
As always, let me know your opinions on everything, til next time ;)
Also WARNING: this version breaks previous run saves, so finish off any pending runs before updating!
Boss Reroll:
(ONLY AVALIABLE ON BETA BRANCH FOR NOW, ACCESSED WITH THE PASSWORD ''diceamillionbossreroll")
When you are in the map and have a boss round next up, there's a new button to reroll the boss with no pip cost.
This will banish that boss for the rest of the run (not counting Dice Rush), and reduce your maximum ring capacity by 2. If you had more rings than your new max, 2 random ones are removed.
You can use this feature up to 5 times in a run, since by that point, you won't be able to carry any rings at all. (Blue Hand gets an extra use, since it has 6 fingers)
This feature is disabled on the Ringless and Natural 6 challenges.
Bicolor Hand Balance:
Bicolor Hand now has 6 handsize
Bicolor Hand now has 6 dice per turn
When using Bicolor Hand or the Parity Indicator setting, dice score boxes now have a slight color tint indicating the parity on the dice (orange for even, blue for odd and black for zero)
The Even and The Odd bosses are now banned for Bicolor Hand
Fixed 0 sometimes counting as even (as it should count as neither odd nor even)
Changes:
Reworked the roll effects code (effects like time die, ice, double ring etc)
This should make them practically lag-free, and much easier for modders to mess with
Also added a couple of new UI animations regarding them
Added/removed a bunch of keyword descriptions that were missing or incorrectly assigned
Added an accesibility option to reduce flashing lights from static-like effects
Added the correct Fibonacci sequence to the keywords descriptions (up to 1597)
Red Giant is now affected by Pocket Pencil
Natural 6 and Ringless challenges now start with 2 less D3
Using a Gift Card to draw a Minidie now draws another random one
Minidie with Echo now draws two additional dice
You can now use reroll cards on Starter Packs and Dice Rush entry rewards
Water Ring now always triggers before Spring
You can no longer use Choose Face cards on dice hidden by the Blackout or other things
Put a limit to electric bolts spawned by Electric Die to avoid extreme lag (this is only visual, everything still gets the effect)
Fixed and added some translations for French and Russian
Bugfixes:
Fixed some visual bugs regarding gilded rings (still not perfect tho, I'm working on the shader)
Fixed NaN score becoming 0 when halving it
Fixed Blackout+ not actually giving you -1 handsize despite its description stating it
Fixed mult from cards not being saved when exiting and loading a run
Fixed Choose Face card not working on Piñatas
Fixed Gift Card not working with Donut Ring
FIxed Donut Ring sometimes giving more extra value than intended
Fixed being able to get a duplicate Friendship Ring during a run
Fixed rings reppearing on the avaliable list after saving and exiting a run
Fixed The Witch being able to target non-rolled dice
Fixed Mimic Ring not triggering when rolling no dice
Fixed a bunch of exploits regarding hitting ESC and the settings menu
Fixed a bug where you could play as any hand after deleting your save data
Fixed discarded dice effects sometimes being barely visible on the top of the screen
Fixed a small visual bug on the map dice roll screen
Fixed some typos in Spanish
Fixed more spelling errors
Source
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