Full notes
Full Dice A Million update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Events
- Fixes
- Balance
- Performance
Dice A Million changes
Dice A Million is now in Japanese!
This is also a pretty big patch with a good amount of bugfixes and changes, so be sure to read through ;)
After this, I feel like the game's pretty stable now, so next up I'll be testing the boss reroll mechanic. I already have something in the works, but since it is a pretty big change for the game, I'll be pushing it to a beta branch really soon, I'll let you know once it's so you can test it and give me feedback before it going public :)
here are the patch notes!
New:
Added Japanese
Added a hitmarker effect for Mini-AWP
Changes:
Made the hands code more mod-friendly to avoid some issues when modding
Hexagonal Ring now always give you legendary dice when having a lot of marbles
Added 1597 to the prime number list, since Fibonacci's Die can roll it
Added a limit warning to Fibonacci's Die when it's maxxed out at 1597
Lucky Block can no longer transform into Alphabet Block
Made Mimic Die trigger after Psychodie
Shy Die now takes double score from the wealth enchantment
You can now properly check dice on trade events when using a controller
Added the shattered die piece achievements to the sync feature (If your Steam/Xbox achievements ever fail for some reason, you can open the collection and press F2 to resync them with your ingame unlocks)
Bugfixes:
Fixed not being able to select dice on the table like Spintop for an active ring effect when using controller
Fixed Balance Ring not working on large face dice like D100 or D666
Fixed One Ring always making Fibonacci's Die roll a 1, even if it doesn't currently have that face
Fixed Dark Matter D4s actually affecting each other despite stating the opposite in their description
Fixed Dice Rush skipping when doing ALT+F4 on the previous pack selection
Fixed an error on the German translation
Fixed frozen dice not properly retaining their face when loading a run
Fixed Pocket Pencil having the incorrect parity tag
Fixed a crash involving events on the final hand
Fixed a couple of spelling errors
Fixed the locked face UI having some size problems
Source
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