Full notes
Full Diary of Lucie update
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Repeated intro
Hello, Here is Parange Project.
What changed
- UI and audio
- Gameplay
- Balance
First of all, I am sorry to inform you of the change information, not the official version release. There was a problem during the contract with the translation company, so we inevitably delayed the update.
The Korean version has already been developed so that the official version can be played, but Because I had to solve the financial situation and various problems as a single developer. It seems that the translation contract alone will take at least 3 more weeks. However, most of the work has been completed except for the translation and script, so we will try to release it as much as possible within November.
To apologize to everyone who's waiting, among the additional contents of the official version that has been made so far, I will share some content updates and changes that have relatively few spoilers.
1. Added Chinese(中文) language support
Chinese will be added as the language of support along with Korean and English that have been applied so far. Chinese (Simplified) and Chinese (Traditional) will be added, and like the English version, both can be played with the official version released.
2. Item changes
The explanation and utilization of the item have been added more intuitively. A total of more than 20 types of items of upper rank above the Uncommon grade have been added.
In addition, high-grade items can be used in a variety of ways with the unlocking contents and growth factors added below. For example, you can play multiple rounds to endlessly upgrade certain weapons You can also significantly inflate your assets while maintaining a portion of your holdings.
And quick slot and quick item use function were added. Quickslots include potions or food items added this time (e.g., ability to stop invincible for 3 seconds) Items needed for combat situations are automatically registered and can be changed to a shortcut. (Items that are not required for combat situations, such as inchant scrolls, are not registered in quick slots)
In addition, a large number of data are added to each weapon, such as reinforcement capabilities and incentives. Items with low utilization or ambiguous value have been changed or removed.
3. Combine system changes
Combination recipes are more than doubled compared to the previous one, and combination efficiency is increased.
In fact, the existing combination system had limited items that could be combined, and it was difficult to use the combined items. Increase the return value for the combination results, add food items and unique grade equipment, And we changed it so that users can adopt as many builds as possible, such as hidden recipes.
4. Durability system changes
The durability system was originally intended to use a variety of weapons, but I wanted to induce them to be able to use even lower-grade weapons.
But rather, the stress from breaking the weapon and I thought the limited durability recovery means was a problem.
So, I want to control the durability and consumption of weapons The broken weapons of Suria items such as an anvil grandfather, whetstone, and mana stone have also been changed to be repaired again. In addition, the durability increase should be left as it is when reinforcing, but the durability should not decrease if reinforcement fails.
5. Skill changes
Eight new skills and 26 skill databases have been added We've adjusted the balance of most existing skills, and now we've changed it to be more efficient at a higher level.
And the more you use the skill,
Source
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