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Steam News5 May 20224y ago

Early Access 1.2.9 Main Update and Announcement of Full Version Release

Early Access 1.2.9 Main Update Guide Hello, Here is Parange Project. First of all, I have to apologize for the delay in the release of the official version before explaining this update.

In this update6

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Full Diary of Lucie update

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What changed

0 fixes11 additions3 changes0 removals
  • Gameplay
  • Maps
  • Events
addedEarly Access 1.2.9 Main Update GuideAlong with the contents of this update, I will share the contents, development status, and future progress plan that will be added in the official version.
addedWeaponA subdivision has been added to the weapon category. We wanted to add some rules and characteristics to the existing weapons category to enhance the individuality of each weapon
changedWeaponCane After change: Cane(Magic specialization), Wand(Attack specialization) - Bow After change: Short bow(fast general attack), Long bow(long range and strong attack), Crossbow - Sword After change: Sword(5 consecutive attacks), Great Sword(slow speed and wide range, strong attack), Dual Sword (fast consecutive hits and attacks)
addedWeaponMost weapons special attack mechanisms have changed - Cand(Wand): Short charging requirements, multiple shots fired - Bow: Add attack and motion that quickly scatters four arrows quickly - Sword: 3 stacks later attack with multiple hits and short-time incapacitation
addedWeaponIn addition, the benefits of low-grade weapons are too low and the efficiency of high-grade weapons is too high in the early stages The higher the grade of the weapon, the more balance penalties were added.
changedSkillYou have changed the skill acquired at level-up to allow duplicate acquisition. Previously, the same probability allowed the skill to be duplicated This alone made it difficult to reach a sufficient level of the desired skill. The skills gained by the level-up are now frequently featured, and special effects descriptions for the level-up are added.

Diary of Lucie changes

addedAlong with the contents of this update, I will share the contents, development status, and future progress plan that will be added in the official version.
addedA subdivision has been added to the weapon category. We wanted to add some rules and characteristics to the existing weapons category to enhance the individuality of each weapon
changedCane After change: Cane(Magic specialization), Wand(Attack specialization) - Bow After change: Short bow(fast general attack), Long bow(long range and strong attack), Crossbow - Sword After change: Sword(5 consecutive attacks), Great Sword(slow speed and wide range, strong attack), Dual Sword (fast consecutive hits and attacks)
addedMost weapons special attack mechanisms have changed - Cand(Wand): Short charging requirements, multiple shots fired - Bow: Add attack and motion that quickly scatters four arrows quickly - Sword: 3 stacks later attack with multiple hits and short-time incapacitation
addedIn addition, the benefits of low-grade weapons are too low and the efficiency of high-grade weapons is too high in the early stages The higher the grade of the weapon, the more balance penalties were added.

Early Access 1.2.9 Main Update Guide

Hello, Here is Parange Project.

First of all, I have to apologize for the delay in the release of the official version before explaining this update. The development of the official version is steadily progressing, but we couldn't ignore the disappointing parts, so we proceeded with more work to improve the completeness.

Along with the contents of this update, I will share the contents, development status, and future progress plan that will be added in the official version.

This update will be applied in both English and Korean.

Update Content

Weapon

A subdivision has been added to the weapon category. We wanted to add some rules and characteristics to the existing weapons category to enhance the individuality of each weapon

- Cane After change: Cane(Magic specialization), Wand(Attack specialization) - Bow After change: Short bow(fast general attack), Long bow(long range and strong attack), Crossbow - Sword After change: Sword(5 consecutive attacks), Great Sword(slow speed and wide range, strong attack), Dual Sword (fast consecutive hits and attacks)

Most weapons special attack mechanisms have changed - Cand(Wand): Short charging requirements, multiple shots fired - Bow: Add attack and motion that quickly scatters four arrows quickly - Sword: 3 stacks later attack with multiple hits and short-time incapacitation

In addition, the benefits of low-grade weapons are too low and the efficiency of high-grade weapons is too high in the early stages The higher the grade of the weapon, the more balance penalties were added.

Skill

You have changed the skill acquired at level-up to allow duplicate acquisition. Previously, the same probability allowed the skill to be duplicated This alone made it difficult to reach a sufficient level of the desired skill. The skills gained by the level-up are now frequently featured, and special effects descriptions for the level-up are added.

I changed it so that the skill that has already achieved the highest level does not appear during level-up.

I applied invincibility to skills that do not apply invincible time during skill demonstration.

You have added an Ability item to the drawing list. You can now see the list and effectiveness in the Ability Diagram you acquired.

Announcement of the release of the official version

The following content will be added in the full version:

Unlock Content

In Lucie's room, some content is added which will not be initialized even if you dies after play. There are a total of three types of additional release contents as follows.

  1. Inner mind Content that can be lifted using certain goods that can be obtained during the game. Several features in a total of five categories are lifted, and other content available in the room, or even new difficulty levels, can be lifted.

  2. Title system It can be applied to Lucy by combining titles that can be obtained by playing the game. It is also possible to change the play style to suit the player's taste, or to strengthen a specific weapon build.

  3. Achievements Various achievements in the game will be added. It is also possible to achieve new rewards by achieving achievements.

Depending on the level of difficulty you play, you will also be able to obtain accessories (rings, necklaces) with powerful special options. Accessories are also not initialized in the inventory if you die.

So far, Diary of Lucie has been close to the log-like genre. After the content is added, it is a true log-light genre. I think users who had difficulty in the

Source

Steam News / 5 May 2022

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