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Steam News25 December 20205y ago

1.0.6 Patch note

Early Access 1.0.6 Update History Reorganization of control and convenience The range of evasion success judgment has been increased. -Just evasion is a core action that occurs frequently and has the highest importance.

In this update3

Full notes

Full Diary of Lucie update

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What changed

3 fixes0 additions2 changes1 removal
  • Balance
  • Gameplay
fixedReorganization of control and convenienceThe range of evasion success judgment has been increased. -Just evasion is a core action that occurs frequently and has the highest importance. However, the existing evasion success determination range was very small because it was the same as the hit determination range, and when you focus on evasion, you get tired easily. In order to use evasion strategically and casually, the range of damage when evading has been expanded and the judgment has been corrected. Also, if it hits a wall or other object while evading, it is changed to move smoothly without getting stuck in the wall.
removedReorganization of control and convenienceRemoved the stamina consumption of running and changed the stamina to recover while running. -Existing running was designed to be used strategically only in situations where it is necessary to consume stamina. However, since you had to constantly enter a specific key, we removed stamina consumption to reduce fatigue during long hours of play and to smoothly link with the gamepad in the future. Accordingly, items with the option to reduce stamina consumption while running were temporarily applied as an option to increase stamina recovery speed. We plan to properly explain options through item reorganization in the future.
changedReorganization of control and convenienceIn addition, even if you turn on the always-run option in the options, your stamina will recover while running.
changedReorganization of control and convenienceModified so that the skill to be used can be changed with the mouse wheel. -In addition to the number keys, you can change the skill with the mouse wheel so that you can instantly modify the skill. Also, when changing the registered skill position, the skill has been changed so that it does not disappear from the quick slot.
fixedOther changesFixed so that high rank magic, which cannot be used at low level, is not learned when leveling up. -The probability of failure to repair an anvil event has been reduced, and the amount of durability reduction in case of failure has been reduced. -Reduced the probability of failure of a demon statue during a stone statue event. -Added stiffness for each hit to the skill : Heat Breath'.
fixedBug fix historyFixed a problem where it would not move by being stuck on a wall or an object when evading or moving. -Fixed a bug where an error was intermittently displayed when acquiring a skill level up after acquiring a skill from a treasure chest. -Fixed a problem where the damage reduction effect of 2 or more was not applied in Easy difficulty. -Fixed the phenomenon that monsters appeared several times intermittently in the trap box. -Fixed the problem that the hit effect of some skills was not displayed properly -Some of the event room objects were not translated properly. -Fixed the phenomenon that the memorize stack disappears after a general attack. -Fixed the problem that the usable status of other skills was not updated after using the skill. -Fixed a bug where the status of the angel and devil statues was inappropriate when leaving the event room. -Fixed a problem where the lamp could not be interacted with e in the room.

Diary of Lucie changes

fixedThe range of evasion success judgment has been increased. -Just evasion is a core action that occurs frequently and has the highest importance. However, the existing evasion success determination range was very small because it was the same as the hit determination range, and when you focus on evasion, you get tired easily. In order to use evasion strategically and casually, the range of damage when evading has been expanded and the judgment has been corrected. Also, if it hits a wall or other object while evading, it is changed to move smoothly without getting stuck in the wall.
removedRemoved the stamina consumption of running and changed the stamina to recover while running. -Existing running was designed to be used strategically only in situations where it is necessary to consume stamina. However, since you had to constantly enter a specific key, we removed stamina consumption to reduce fatigue during long hours of play and to smoothly link with the gamepad in the future. Accordingly, items with the option to reduce stamina consumption while running were temporarily applied as an option to increase stamina recovery speed. We plan to properly explain options through item reorganization in the future.
changedIn addition, even if you turn on the always-run option in the options, your stamina will recover while running.
changedModified so that the skill to be used can be changed with the mouse wheel. -In addition to the number keys, you can change the skill with the mouse wheel so that you can instantly modify the skill. Also, when changing the registered skill position, the skill has been changed so that it does not disappear from the quick slot.
fixedFixed so that high rank magic, which cannot be used at low level, is not learned when leveling up. -The probability of failure to repair an anvil event has been reduced, and the amount of durability reduction in case of failure has been reduced. -Reduced the probability of failure of a demon statue during a stone statue event. -Added stiffness for each hit to the skill : Heat Breath'.

Early Access 1.0.6 Update History

Reorganization of control and convenience

  1. The range of evasion success judgment has been increased. -Just evasion is a core action that occurs frequently and has the highest importance. However, the existing evasion success determination range was very small because it was the same as the hit determination range, and when you focus on evasion, you get tired easily. In order to use evasion strategically and casually, the range of damage when evading has been expanded and the judgment has been corrected. Also, if it hits a wall or other object while evading, it is changed to move smoothly without getting stuck in the wall.

  2. Removed the stamina consumption of running and changed the stamina to recover while running. -Existing running was designed to be used strategically only in situations where it is necessary to consume stamina. However, since you had to constantly enter a specific key, we removed stamina consumption to reduce fatigue during long hours of play and to smoothly link with the gamepad in the future. Accordingly, items with the option to reduce stamina consumption while running were temporarily applied as an option to increase stamina recovery speed. We plan to properly explain options through item reorganization in the future.

In addition, even if you turn on the always-run option in the options, your stamina will recover while running.

  1. Modified so that the skill to be used can be changed with the mouse wheel. -In addition to the number keys, you can change the skill with the mouse wheel so that you can instantly modify the skill. Also, when changing the registered skill position, the skill has been changed so that it does not disappear from the quick slot.

Other changes

-Fixed so that high rank magic, which cannot be used at low level, is not learned when leveling up. -The probability of failure to repair an anvil event has been reduced, and the amount of durability reduction in case of failure has been reduced. -Reduced the probability of failure of a demon statue during a stone statue event. -Added stiffness for each hit to the skill : Heat Breath'.

Bug fix history

-Fixed a problem where it would not move by being stuck on a wall or an object when evading or moving. -Fixed a bug where an error was intermittently displayed when acquiring a skill level up after acquiring a skill from a treasure chest. -Fixed a problem where the damage reduction effect of 2 or more was not applied in Easy difficulty. -Fixed the phenomenon that monsters appeared several times intermittently in the trap box. -Fixed the problem that the hit effect of some skills was not displayed properly -Some of the event room objects were not translated properly. -Fixed the phenomenon that the memorize stack disappears after a general attack. -Fixed the problem that the usable status of other skills was not updated after using the skill. -Fixed a bug where the status of the angel and devil statues was inappropriate when leaving the event room. -Fixed a problem where the lamp could not be interacted with e in the room.

Source

Steam News / 25 December 2020

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