What changed
2 fixes3 additions0 changes0 removals
- Balance
- Events
- Gameplay
- Compatibility
addedGreen difficulty (easy mode) addedEnemies' stats and behavior patterns are weakened. -When leveling up, all health is restored. -Basic health is added, and more stamina and stamina are restored. -When attacked, 2 or more damage is unconditionally received as 1 or less. -However, you can hardly earn credits.
addedGreen difficulty (easy mode) addedThe difficulty level can be changed by operating the lamp before writing the diary. Guide events occur naturally as you progress through the game. Even if you have played the previous version, a new guide event will occur.
addedGreen difficulty (easy mode) addedCurrently, only Green difficulty has been added, and other difficulties may be added in the future.
fixedOther changesWhen opening the trap box in the event room, even if you are caught in a monster trap, you can acquire the ability. -When leveling up, the skill selection window has been changed to appear after all battles are over. -Changed the chair-related puzzle at the beginning of the tutorial to be more intuitive. -When you press esc, the game end window appears instead of pausing. -Slightly appreciated the duration of the abnormal state. -Fixed awkward parts of the Japanese translation. -Adjusted the balance of some weapons and skills.
fixedBug fix historyFixed an error when clicking NPC while the extended minimap was open -Fixed an error when clicking a specific location while the extended minimap was open -Fixed a problem where the effect image of the sword weapon did not load properly at the beginning of the game. -Fixed the image lag phenomenon of sometimes monster attacks. -Sound lag phenomenon has been alleviated when multiple sound is output. -Fixed the problem that the mana consumption reduction effect of the memoize, the weapon stack of the staff, was not properly applied. -Fixed the problem that the effect of the enchant'Defensive' was not applied. -In certain situations, the color display according to the damage property was not displayed properly. -When the barrage disappeared, an afterimage remained and was shot. -Fixed a problem where the skill Tiamet could not be used properly from high level. -Fixed the problem that boss slime's compatibility was not properly applied. Now strong against physical attacks and weak against magic attacks.
Diary of Lucie changes
addedEnemies' stats and behavior patterns are weakened. -When leveling up, all health is restored. -Basic health is added, and more stamina and stamina are restored. -When attacked, 2 or more damage is unconditionally received as 1 or less. -However, you can hardly earn credits.
addedThe difficulty level can be changed by operating the lamp before writing the diary. Guide events occur naturally as you progress through the game. Even if you have played the previous version, a new guide event will occur.
addedCurrently, only Green difficulty has been added, and other difficulties may be added in the future.
fixedWhen opening the trap box in the event room, even if you are caught in a monster trap, you can acquire the ability. -When leveling up, the skill selection window has been changed to appear after all battles are over. -Changed the chair-related puzzle at the beginning of the tutorial to be more intuitive. -When you press esc, the game end window appears instead of pausing. -Slightly appreciated the duration of the abnormal state. -Fixed awkward parts of the Japanese translation. -Adjusted the balance of some weapons and skills.
fixedFixed an error when clicking NPC while the extended minimap was open -Fixed an error when clicking a specific location while the extended minimap was open -Fixed a problem where the effect image of the sword weapon did not load properly at the beginning of the game. -Fixed the image lag phenomenon of sometimes monster attacks. -Sound lag phenomenon has been alleviated when multiple sound is output. -Fixed the problem that the mana consumption reduction effect of the memoize, the weapon stack of the staff, was not properly applied. -Fixed the problem that the effect of the enchant'Defensive' was not applied. -In certain situations, the color display according to the damage property was not displayed properly. -When the barrage disappeared, an afterimage remained and was shot. -Fixed a problem where the skill Tiamet could not be used properly from high level. -Fixed the problem that boss slime's compatibility was not properly applied. Now strong against physical attacks and weak against magic attacks.
Early Access 1.0.5 Update History
Green difficulty (easy mode) added
-Enemies' stats and behavior patterns are weakened. -When leveling up, all health is restored. -Basic health is added, and more stamina and stamina are restored. -When attacked, 2 or more damage is unconditionally received as 1 or less. -However, you can hardly earn credits.
The difficulty level can be changed by operating the lamp before writing the diary. Guide events occur naturally as you progress through the game. Even if you have played the previous version, a new guide event will occur.
Currently, only Green difficulty has been added, and other difficulties may be added in the future.
Other changes
-When opening the trap box in the event room, even if you are caught in a monster trap, you can acquire the ability. -When leveling up, the skill selection window has been changed to appear after all battles are over. -Changed the chair-related puzzle at the beginning of the tutorial to be more intuitive. -When you press esc, the game end window appears instead of pausing. -Slightly appreciated the duration of the abnormal state. -Fixed awkward parts of the Japanese translation. -Adjusted the balance of some weapons and skills.
Bug fix history
-Fixed an error when clicking NPC while the extended minimap was open -Fixed an error when clicking a specific location while the extended minimap was open -Fixed a problem where the effect image of the sword weapon did not load properly at the beginning of the game. -Fixed the image lag phenomenon of sometimes monster attacks. -Sound lag phenomenon has been alleviated when multiple sound is output. -Fixed the problem that the mana consumption reduction effect of the memoize, the weapon stack of the staff, was not properly applied. -Fixed the problem that the effect of the enchant'Defensive' was not applied. -In certain situations, the color display according to the damage property was not displayed properly. -When the barrage disappeared, an afterimage remained and was shot. -Fixed a problem where the skill Tiamet could not be used properly from high level. -Fixed the problem that boss slime's compatibility was not properly applied. Now strong against physical attacks and weak against magic attacks.