Full notes
Full Devoured Time update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
I won't make any excuses, Devoured Time was not the best game. I decided a while back to move on and release the final version. Recently after a few years of studying and time to think I decided I wanted to update the game. I'm not sure if anyone is still even interested in the game, but I owe it to the people who paid for the game to have a better experience. So for a few months I have been trying new things, looking at what i wanted to do and coming up blank. It started to become a different game, something way off from the original. But today I decided to go back and play the original and while it's not the best game at all it still has a strait forward story with a interesting item system. The problems I found (which was easier to see, having not played it in over a year) were things I can easily improve and fix now. The plan now is to keep the story, level layout (to a point), and over all theme but I will be using a new art style, expanding the combat, item system, and dialogue. The original game had little to no guidance so that will be updated to. Minor story changes will be made to align with the new art style and game play. Please comment if you are still following this game and are interested in a new version. Also please comment if you completed the original game.
Source
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