Full notes
Full Devoured Time update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
Another update without a video, but I think next update I should be able to create one. By then I will have a ton to show. But like before much has been done since the last update so here goes. Enemies All enemies are in, animated, and take and deal damage. Overall there are 15 different types of enemies, and few sub types within each class. Each enemy will share some weaknesses with other enemies, some have more than one. More on enemies in the next video update. NPC’s All key npc’s are in and have their first stage dialogue in. Tools Each of the 4 tools are in and each function. More in the next video. Current Task Currently the top priority is finish the Rock/paper/scissor content. After that’s in its really just cluttering the map, tweaking quest and bug test/fix. Time Frame It’s looking really good to have the game complete by the end of this month. Then I plan on taking July to polish the map, animations, etc while testing for bugs and releasing the game in September. Keep in mind while the game will be released I will still be adding content. Thanks for your support.
Source
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