Full notes
Full Devoured Time update
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What changed
- Maps
Progress Update No video this update, but much has been completed since the last video. The main story is yet again complete. It was updated and tweaked for the new maps and game play. Now onto the changes. Skills – I changed it from four to three, attack, heal, and status attack. The main reason is now the mouse can be used to attack and heal. Left mouse = attack, right mouse = status attack, and middle mouse = heal. The main reason for this is it makes the combat a bit faster. Jump – Jump has been temporary or possibly removed. The reason was simply it caused quite a bit of extra map editing since through testing my tester was able to jump over all the main game points. Now this may or may not be temporary cause it would involve quite a bit of map over hauls. Since this ability does not affect much it’s not major if it’s not implemented. The only other major change is the reduction from 20 people in the town to 10. Now this is one of those features that will continue to grow after the game is released. I didn’t want to crowd the maps with a ton of people all wanting to go to your base, so in future releases I will add more you can find and recruit. Now even as the number is 10 they each will not only require something to recruit, most will then offer other quest. Next actions. The main story and the recruit able people are being tested. While that is going on I still have about 10 other enemies to create, a few are mini bosses. The last boss needs to be tweaked and that battle needs to be fleshed out. The zones are in and done for everything except clutter so that’s going on to. The final thing is next week I will start on the war room mission and the engineer building. That’s it for this update, thanks for the support.
Source
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