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Steam News17 October 20241y ago

Roguelike Celebration + Patch Notes

Roguelike Celebration Updates We're excited to announce that dev_hell has been selected for Roguelike Celebration 2024! We've updated the demo with even more features and fixes in time for the festival.

Full notes

Full dev_hell update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition7 changes1 removal
  • Gameplay
  • Events
  • UI and audio
changedRoguelike Celebration UpdatesWe're excited to announce that dev_hell has been selected for Roguelike Celebration 2024! We've updated the demo with even more features and fixes in time for the festival.
changedNEW FEATURESCoffee Refills are now reward options in certain dialogues
changedNEW FEATURESMore lighting + sound effects to illustrate how cards are interacting on the board
changedNEW FEATURESImproved clarity on card output destination, both before and after play
changedUPDATED SYSTEMSImprovements to visual culling settings to reduce stuttering when turning around
fixedFIXESPrevent code and reputation meter-inputs from sometimes becoming invisible

Roguelike Celebration Updates

We're excited to announce that dev_hell has been selected for Roguelike Celebration 2024! We've updated the demo with even more features and fixes in time for the festival.

NEW FEATURES

  • Clicking on any unplayable card will tell you exactly why it's unplayable

  • "Hand Full" indicator when you are at max hand size (10 cards)

  • Coffee Refills are now reward options in certain dialogues

  • More lighting + sound effects to illustrate how cards are interacting on the board

  • Improved clarity on card output destination, both before and after play

  • Randomized reasons provided when you're fired

UPDATED SYSTEMS

  • Smoother transitions between encounters and character animations (ongoing progress)

  • More cards displayed at once when scrolling on the end-of-game summary screen

  • Improvements to visual culling settings to reduce stuttering when turning around

  • Scheduling-chips on features have clearer representation of current progress

  • Clean camera motion in all instances of getting fired

FIXES

  • Prevent code and reputation meter-inputs from sometimes becoming invisible

  • Kyle can now return to his chair properly after leaving his desk

  • Disabled interactions with CodeMonkey tabs when screen is locked

  • Correct number of total comments for Code Review on conference room TV

  • Fix reputation meter not relocking when ending a match with reputation unlocked

  • Using DEPLOY against a shield will now reduce the shield as expected

  • Resolve logical effects on all cards after a Buffer Overflow

Join Us On Discord!

Find sneak peaks for upcoming content, learn strategy tips, provide feedback on gameplay, and report any bugs you might see so we can make create the best experience possible!

Steam post image

Source

Steam News / 17 October 2024

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