Full notes
Full dev_hell update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Events
Phase 1.1 Update!
We've updated our demo with tons of new cards, card mods, features, and fixes. If you haven't played yet, it's a good time to check out and try the tutorial!
The Phase 2 Demo will be coming up next, which will include the second act of the game as well as a non-tutorialized version of the first act. Company swag (relics) will also become available, which will provide powerful effects that you can build your deck around. This phase should provide several hours of gameplay with a deeper dive into the dev_hell experience.
Full Patch Notes
We've added new speed options for navigating through the game. You can choose to take your time and smell the toner or jump instantly between encounters:
Normal — Walk around between encounters, click to speed up
Fast — Always speed up time when possible, but don't skip anything
Warp — Skip most walking and speed up time everywhere else
GAMEPLAY AND FEATURES
Intro screen with control overview for first time players.
Select speed for card game (1x, 2x, 3x)
Staged issues that are about to output on the next turn will display a light under the values that will output.
Improved visibility of how much concentration or inspiration is required to play a card (esp. if you don’t have enough).
Debugging screen adequately warns you of increased risk.
TV in conference room will be fully functional during code review.
Small pip on any card mods that are installed by player (vs by default).
Concentration cards are more common in random loot pools.
Several usability improvements have been introduced to code review:
Highlight cards in comment by hovering the comment.
Hover cards in comments in order to see the actual card.
Clearer indicators of when comments are complete/incomplete/about to expire.
NEW CONTENT
32 new and reworked cards!
22 new card mods — 19 of which can be used to customize cards!
Many new special effects and sounds during card matches!
More flavor text and tooltips!
More animations and interactions between characters! (mainly for Lydia, Kyle, Griffen, and Sophie)
Plenty of balancing and card mod reward updates — this is an ongoing effort as we collect more and more player feedback!
Make sure to stay tuned for an announcement in the near future… Phase 2 Demo is coming soon!
Source
Changelog.gg summarizes and formats this update. How we read updates.
