HomeGamesUpdatesPricingMethodology
Steam News11 September 20223y ago

v1.0.9 Patch Notes

Hey guys, I've got a pretty big patch today. The patch covers all sorts of things, but the main focus was creatures.

Full notes

Full Deus Novum update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey guys, I've got a pretty big patch today.

What changed

1 fix1 addition0 changes0 removals
  • UI and audio
  • Gameplay
addedThe patch covers all sorts of things, but the main focus was creatures. I've tried to make the creatures more lifelike by adding sounds and making their mouth move according to sound and emotion. Cyclops and Turtle are still lacking sounds, but I'll add them once I can find/make some decent sounds. What's a turtle supposed to sound like anyway?
fixedChanges: Added emotion blend shapes to cyclops Improved creature emotion blend shape usage when emotions change Made it easier to pet creature Made creature gain happiness from eating edible things and anger from eating inedible things Made creature gain happiness from being healed Improved ape creature model New ape idle animation New ape sit animation Added separate eat and hold object animations for all creatures Added creature eat sound Added panther happiness sounds Added panther anger sounds Added bear happiness sounds Added bear anger sounds Added ape happiness sounds Added ape anger sounds Increased aging speed of humans Made creature's mouth move with sounds Added link to discord in bug reporter Added bug reporter option to submit previous log for bugs that cause crashes Added more paths to Orsus, Rota, and Crag peak Changed how lightning, freeze, and rain miracles spend prayer power from an up front cost to over time Improved shield miracle glow Added light to shield miracle Increased light effect on fireballs Added light to crystal shards Added stone brazier building (Light decor) Made builders prioritize finishing building buildings instead of building new buildings Added flicker effect to torch stand and stone brazier Added flicker effect to all fire lights Expanded fire light on many objects Added delay to creature handing their held object to your hand Improved creature icons and made them change with their creature's colors Made creature move to empty space if you are trying to interact with them and they are surrounded by things Made creature crystal able to be healed Made evil creatures able to do more actions Made evil creatures show their action when you hover over them Made creature use most powerful miracle first Added creature ability to cast create life miracle Made it so you can open and close your creature's stats by right clicking on their icon in the bottom right Changed create life miracle to create up to three villagers nearby and added Create Life[+](up to 5 villagers) and Create Life[++](up to 10 villagers) Bug Fixes: Made creatures unable to eat miracles Fixed creature legs not walking after you hover over them when they are holding something Fixed dead plural object names having dead twice in name Fixed creature not opening mouth when eating Fixed creature petting nothing Added even more loading safeguards Fixed place object and plant tree creature actions never triggering Fixed builders not working on the building you assign them to Fixed quarries and stone masons not automatically being assigned to villages Fixed issues with builder restocking stockpiles Fixed frozen creature not melting when on fire Fixed creatures not automatically thawing Fixed creature being able to learn miracles out of order Fixed bug with creature not pathing correctly to objects right next to them Fixed max prayer power not updating Fixed evil creatures not returning to their village

The patch covers all sorts of things, but the main focus was creatures. I've tried to make the creatures more lifelike by adding sounds and making their mouth move according to sound and emotion. Cyclops and Turtle are still lacking sounds, but I'll add them once I can find/make some decent sounds. What's a turtle supposed to sound like anyway?

Changes

Added emotion blend shapes to cyclops Improved creature emotion blend shape usage when emotions change Made it easier to pet creature Made creature gain happiness from eating edible things and anger from eating inedible things Made creature gain happiness from being healed Improved ape creature model New ape idle animation New ape sit animation Added separate eat and hold object animations for all creatures Added creature eat sound Added panther happiness sounds Added panther anger sounds Added bear happiness sounds Added bear anger sounds Added ape happiness sounds Added ape anger sounds Increased aging speed of humans Made creature's mouth move with sounds Added link to discord in bug reporter Added bug reporter option to submit previous log for bugs that cause crashes Added more paths to Orsus, Rota, and Crag peak Changed how lightning, freeze, and rain miracles spend prayer power from an up front cost to over time Improved shield miracle glow Added light to shield miracle Increased light effect on fireballs Added light to crystal shards Added stone brazier building (Light decor) Made builders prioritize finishing building buildings instead of building new buildings Added flicker effect to torch stand and stone brazier Added flicker effect to all fire lights Expanded fire light on many objects Added delay to creature handing their held object to your hand Improved creature icons and made them change with their creature's colors Made creature move to empty space if you are trying to interact with them and they are surrounded by things Made creature crystal able to be healed Made evil creatures able to do more actions Made evil creatures show their action when you hover over them Made creature use most powerful miracle first Added creature ability to cast create life miracle Made it so you can open and close your creature's stats by right clicking on their icon in the bottom right Changed create life miracle to create up to three villagers nearby and added Create Life[+](up to 5 villagers) and Create Life[++](up to 10 villagers)

Bug Fixes

Made creatures unable to eat miracles Fixed creature legs not walking after you hover over them when they are holding something Fixed dead plural object names having dead twice in name Fixed creature not opening mouth when eating Fixed creature petting nothing Added even more loading safeguards Fixed place object and plant tree creature actions never triggering Fixed builders not working on the building you assign them to Fixed quarries and stone masons not automatically being assigned to villages Fixed issues with builder restocking stockpiles Fixed frozen creature not melting when on fire Fixed creatures not automatically thawing Fixed creature being able to learn miracles out of order Fixed bug with creature not pathing correctly to objects right next to them Fixed max prayer power not updating Fixed evil creatures not returning to their village

Source

Steam News / 11 September 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.