Introducing the first update for the demo! (v. 0.2.9)
We're excited to bring you a range of Quality of Life (QoL) improvements based on user feedback and more: Zooming in and out is now easier than ever! Use your mouse scroll to adjust your view.
Full notes
Full Dethroned update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition4 changes0 removals
Gameplay
Balance
UI and audio
changedWe're excited to bring you a range of Quality of Life (QoL) improvements based on user feedback and more:
changedZooming in and out is now easier than ever! Use your mouse scroll to adjust your view. Ever wanted to gaze into the eyes of the Reaper? Well, now's your chance!
addedCustomize the UI to your liking with our new UI scaling feature. We've also increased the base size of certain UI elements.
changedCorpse explosions now scale dynamically according to unit size. Larger units will create explosions with a broader area of effect (damage stays the same).
changedWe will now work on the demo balance. There are just too many bats.
Dethroned changes
changedWe're excited to bring you a range of Quality of Life (QoL) improvements based on user feedback and more:
changedZooming in and out is now easier than ever! Use your mouse scroll to adjust your view. Ever wanted to gaze into the eyes of the Reaper? Well, now's your chance!
addedCustomize the UI to your liking with our new UI scaling feature. We've also increased the base size of certain UI elements.
changedCorpse explosions now scale dynamically according to unit size. Larger units will create explosions with a broader area of effect (damage stays the same).
changedWe will now work on the demo balance. There are just too many bats.
We're excited to bring you a range of Quality of Life (QoL) improvements based on user feedback and more:
Zooming in and out is now easier than ever! Use your mouse scroll to adjust your view. Ever wanted to gaze into the eyes of the Reaper? Well, now's your chance!
Customize the UI to your liking with our new UI scaling feature. We've also increased the base size of certain UI elements.
Corpse explosions now scale dynamically according to unit size. Larger units will create explosions with a broader area of effect (damage stays the same).
Dragons will descend to the ground if they meet their end while in flight.
We will now work on the demo balance. There are just too many bats.
Hop on on our Discord. We'll appreciate all the feedback!