Full notes
Full Desolate Realms update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Maps
- Events
This build features the following:
A rework of the "Drop and Get" Perk system. Now every 5 rounds the player gets prompted with a choice of 3 dependency perks. Perks of the phrasing "Stat X is proportional to Stat Y". As well as a random percent chance to get basic buffs. This way the player can build out which stat to focus on so they can maximize their damage, speed, etc.
Added a Sigil to each map (generally located around the starting area) to give the player the ability to manage their perks, in case they want to pivot builds, or picked up something they didn't want.
Redesigned the in game menu to show the player's perks and fit in better with the look of the rest of the game.
Various navigation bug fixes.
Reworked the Resource Handler to create new resource files in the event of a corrupted file. Play testers may now safely rage shutdown their computer during death!
Source
Changelog.gg summarizes and formats this update. How we read updates.
