Full notes
Full Desolate Realms update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
- Maps
- Fixes
Starting to make officials build numbers to better keep track of progress. I hope to have 1.0.0 be the early access release of the game, with 2.0.0 being the official release.
Anyways, onto the notes for this build.
This build features:
Redesign of Main Menu, Weapon Gallery, Level Selection UI's.
Added Damage counter for enemies.
Added "Kills till next level counter" on in-game HUD
Player Perks that are random drops. These can be paired with weapon leveling for some fun late game builds.
Refactored backend for level selection menu. Now maps will need to be unlocked in order to be available for play.
Removed bugs where animations would be stuck when getting damaged in between round change.
Fixed navigation bugs in Encampment.
If you wish to follow the development closer feel free to check out my Trello Board.
How to Unlock Levels
This is subject to change.
We are capping the levels by player level so far. The levels to map are as follows:
Island Ruins - Level 0
Mansion - Level 5
Asylum - Level 10
Encampment - Level 15
Stronghold - Level 20
Swamp - Level 25
Woods - Level 30
Source
Changelog.gg summarizes and formats this update. How we read updates.
