Full notes
Full Desktop Reptiles update
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What changed
- Gameplay
- Events
- UI and audio
- Compatibility
Added a Pomodoro-style focus timer for keeping the vivarium open while working or studying. You can choose focus length, repeat rounds, and break time.
Completing focus rounds now gives small gold and XP rewards. If you stop early, the finished minutes still pay out a partial reward.
The focus timer also works in the idle window. A simple countdown appears over the vivarium, and focus or break completion can play a sound and call attention back to the window.
Added the new Sunglow morph, with warm orange tones and much lighter spotting.
Reworked several existing morphs with clearer color zones, more natural spot density, softer belly tones, and warmer tail coloration so each one feels more distinct.
Changed the DNA panel from a long horizontal row into a paged grid, making morph selection easier as more morphs are unlocked.
Added more control over light fixtures. Lights can now be switched on or off manually, or set to an automatic day/night mode.
Improved care basin placement checks. Food and water bowls now need reachable space around them, which should reduce cases where a bowl could be placed but the gecko could not comfortably reach it.
Smoothed climbing contact on hides, stone arches, and driftwood. Feet should look more settled on uneven surfaces, with fewer awkward flips, floating steps, or clipping moments.
Fixed a small EXP tooltip sizing issue on first hover, and improved compatibility for some older save data.
Source
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