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Steam News4 June 20261mo ago

Demo Startup Animation, Sound Effects, and Plant Placement Update

This update continues polishing the feel and presentation after 0.2, mainly focusing on the startup experience, UI feedback, plant decorations, lighting, and the stability of gecko movement and elevated resting spots.

Full notes

Full Desktop Reptiles update

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What changed

0 fixes6 additions10 changes1 removal
  • UI and audio
  • Gameplay
  • Store
changedThis update continues polishing the feel and presentation after 0.2, mainly focusing on the startup experience, UI feedback, plant decorations, lighting, and the stability of gecko movement and elevated resting spots.
changedOverall, this is a Demo update focused on experience improvements. We want entering the game and caring for your gecko to feel clearer, the enclosure to look more layered, and observation, movement, and UI transitions to feel less interrupted.
addedNew Content
addedAdded a short startup animation when entering the game. A warm logo transition now appears during loading, and it can also be skipped by pressing a key or clicking.
addedAdded several UI sound effects. Buttons, closing panels, purchases, and experience prompts now have clearer audio feedback.
addedAdded a sound effects volume option in Settings, allowing UI sounds to be lowered separately or turned off.

Desktop Reptiles changes

changedThis update continues polishing the feel and presentation after 0.2, mainly focusing on the startup experience, UI feedback, plant decorations, lighting, and the stability of gecko movement and elevated resting spots.
changedOverall, this is a Demo update focused on experience improvements. We want entering the game and caring for your gecko to feel clearer, the enclosure to look more layered, and observation, movement, and UI transitions to feel less interrupted.
addedNew Content
addedAdded a short startup animation when entering the game. A warm logo transition now appears during loading, and it can also be skipped by pressing a key or clicking.
addedAdded several UI sound effects. Buttons, closing panels, purchases, and experience prompts now have clearer audio feedback.

This update continues polishing the feel and presentation after 0.2, mainly focusing on the startup experience, UI feedback, plant decorations, lighting, and the stability of gecko movement and elevated resting spots.

Overall, this is a Demo update focused on experience improvements. We want entering the game and caring for your gecko to feel clearer, the enclosure to look more layered, and observation, movement, and UI transitions to feel less interrupted.

New Content

Added a short startup animation when entering the game. A warm logo transition now appears during loading, and it can also be skipped by pressing a key or clicking.

Added several UI sound effects. Buttons, closing panels, purchases, and experience prompts now have clearer audio feedback.

Added a sound effects volume option in Settings, allowing UI sounds to be lowered separately or turned off.

Added two new plant decorations: Bird’s Nest Snake Plant and Coral Bromeliad. They unlock after level 2 and can be used to add more green layers to the enclosure.

Adjustments

Sunlight in the enclosure now changes with the in-game time. Daytime, evening, and nighttime lighting now have more distinct color differences.

Reworked plant materials so the leaves no longer look metallic. Plants now also have slight movement, making the enclosure feel less static.

Adjusted the early unlock pacing for some plants, allowing players to build a richer-looking enclosure earlier.

Decoration rotation is now more flexible, and the preview grid follows the actual rotation angle, reducing mismatches between appearance and occupied space.

Adjusted transparent display in the idle window. Edges are cleaner, and the glass layer no longer becomes a dark haze in desktop mode.

When there are no adjustable lamps, the lighting button now directly shows the reason instead of opening an empty lighting panel.

Fixes

Improved gecko movement and turning, reducing the feeling of briefly getting stuck before turning near targets or when switching waypoints.

When loading a save, switching enclosures, or returning from the shop, the gecko now lands more reliably on walkable areas, reducing cases where it gets pushed onto placed objects.

Improved reliability when the gecko moves toward elevated observation or resting spots, reducing cases where it stops before reaching the destination.

Adjusted climbing and resting points around the basic hide, making climbing and stopping positions better match the model.

Reduced stuck states or abnormal behavior caused by state resets when switching UI after the gecko rests in elevated spots.

Elevated resting points now better avoid already placed objects, reducing cases where the gecko stands inside decorations.

Source

Steam News / 4 June 2026

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