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Steam News30 May 20261mo ago

Lighting, Driftwood, and Enclosure Polish Update

This update is mainly focused on enclosure decoration, lighting, the gecko’s daily behavior rhythm, and a number of small issues that affected the overall feel of the game. Overall, this is a practical polish update.

Full notes

Full Desktop Reptiles update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions9 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
  • Events
addedNew Content
addedAdded a new lighting adjustment view. After placing a lamp, you can now select it to preview, save, or discard brightness-related adjustments.
addedAdded a new driftwood decoration. The gecko can use it as a climbing and resting spot, adding more height variation to the enclosure.
addedDriftwood now has a more complete walkable area. The gecko can approach it from different positions, climb onto it, and stay there to observe.
changedThe surfaces of the default substrate and fine sand have been reworked with more natural unevenness, mixed grains, and layered detail.
changedAdjusted the gecko’s daily rhythm. Roaming, observing, sleeping, and resting in warm areas should now feel more like connected behavior, rather than frequent isolated jumps between actions.

Desktop Reptiles changes

addedNew Content
addedAdded a new lighting adjustment view. After placing a lamp, you can now select it to preview, save, or discard brightness-related adjustments.
addedAdded a new driftwood decoration. The gecko can use it as a climbing and resting spot, adding more height variation to the enclosure.
addedDriftwood now has a more complete walkable area. The gecko can approach it from different positions, climb onto it, and stay there to observe.
changedThe surfaces of the default substrate and fine sand have been reworked with more natural unevenness, mixed grains, and layered detail.

This update is mainly focused on enclosure decoration, lighting, the gecko’s daily behavior rhythm, and a number of small issues that affected the overall feel of the game.

Overall, this is a practical polish update. The goal is to make the enclosure feel more layered, while making care and observation feel a little smoother and less interrupted.

New Content

Added a new lighting adjustment view. After placing a lamp, you can now select it to preview, save, or discard brightness-related adjustments.

Heat-producing lamps now affect the warm area more clearly. When adjusting lighting, changes to the enclosure environment should feel more noticeable.

Added a new driftwood decoration. The gecko can use it as a climbing and resting spot, adding more height variation to the enclosure.

Driftwood now has a more complete walkable area. The gecko can approach it from different positions, climb onto it, and stay there to observe.

The surfaces of the default substrate and fine sand have been reworked with more natural unevenness, mixed grains, and layered detail.

Adjustments

Adjusted the gecko’s daily rhythm. Roaming, observing, sleeping, and resting in warm areas should now feel more like connected behavior, rather than frequent isolated jumps between actions.

When full and comfortable, the gecko is now more likely to settle down, rest, or observe quietly.

Reduced some aimless roaming frequency, so the gecko’s movement should feel more like it is choosing places based on its current state.

Adjusted decoration rotation feel. Larger items should now rotate in a way that better matches the grid space they occupy.

Selling placed items now returns a portion of their coin cost.

In small window mode, mouse hover and click areas now match the actual enclosure view more closely.

The language selection screen and tutorial prompts should display more reliably in small windows, with less crowding.

Temperature-related tutorial prompts have been slightly adjusted, making their exit and wrap-up steps clearer.

Fixes

When placing a new care bowl, the game now checks whether the gecko can reach the nearby area. If it cannot, the game will prompt you to leave enough empty space.

Improved path stability when the gecko moves toward drinking, eating, and warm resting targets.

Improved behavior when the gecko approaches climbing points and resting spots, reducing cases where a target becomes unavailable or the gecko stops after arriving.

Fixed some cases where leftover old path data could interrupt new actions.

Save writing is now more timely and stable. Changes to decorations, rewards, tutorial progress, and lighting adjustments should now be saved more reliably.

When loading saves, the game now handles content available in the current demo more carefully, reducing issues caused by older data.

Source

Steam News / 30 May 2026

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