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Steam News13 March 20263mo ago

Update #5: Idle Mode Scaling

Hi all, Today's patch focused on giving the three purchasable stats in Idle Mode new formulas that were exponential curves rather than linear curves.

In this update1

Full notes

Full Desktop Ant Farm Simulator update

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What changed

0 fixes3 additions0 changes0 removals
  • Gameplay
  • Maps
addedToday's patch focused on giving the three purchasable stats in Idle Mode new formulas that were exponential curves rather than linear curves. This is to help control the pacing of an ant farm so that you get to play any individual farm for a suitable amount of time, since it's supposed to be a good experience to vibe in the background with.
addedThese new formulas make the early stages of a farm quicker, but the later stages slower. Mostly, it puts an amount of control on the re-worked Strength stat which went live earlier than I wanted. And I enjoy how the stat works, but it was far too cheap for what it accomplished. Leading to the ability to clear farms far to quickly.
addedv0.3.2Stat Formulas in Idle Mode New Ant Cost, Ant Speed, and Ant Strength all scale exponentially with new formulas

Desktop Ant Farm Simulator changes

addedToday's patch focused on giving the three purchasable stats in Idle Mode new formulas that were exponential curves rather than linear curves. This is to help control the pacing of an ant farm so that you get to play any individual farm for a suitable amount of time, since it's supposed to be a good experience to vibe in the background with.
addedThese new formulas make the early stages of a farm quicker, but the later stages slower. Mostly, it puts an amount of control on the re-worked Strength stat which went live earlier than I wanted. And I enjoy how the stat works, but it was far too cheap for what it accomplished. Leading to the ability to clear farms far to quickly.
addedStat Formulas in Idle Mode New Ant Cost, Ant Speed, and Ant Strength all scale exponentially with new formulas

Hi all,

Today's patch focused on giving the three purchasable stats in Idle Mode new formulas that were exponential curves rather than linear curves. This is to help control the pacing of an ant farm so that you get to play any individual farm for a suitable amount of time, since it's supposed to be a good experience to vibe in the background with.

These new formulas make the early stages of a farm quicker, but the later stages slower. Mostly, it puts an amount of control on the re-worked Strength stat which went live earlier than I wanted. And I enjoy how the stat works, but it was far too cheap for what it accomplished. Leading to the ability to clear farms far to quickly.

The patch notes are very small, but the re-tooling should be fairly noticeable. Happy digging! Please leave any feedback as you hang out with your ant farms, here or in the discussion boards. And leave a review if you want. Anything helps the game grow and expand and become the best ant farm vibe.

  • Kyle

v0.3.2

  • Stat Formulas in Idle Mode

    • New Ant Cost, Ant Speed, and Ant Strength all scale exponentially with new formulas

Source

Steam News / 13 March 2026

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