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Steam News30 March 20263mo ago

Next Playtest April 9–15: New Systems & Improvements

Following our first public playtest, where hundreds of players jumped in and shared invaluable feedback, we’ve spent the past weeks refining the early experience of Desert Revenant 2: The Reawakening.

In this update12

Full notes

Full Desert Revenant 2: The Reawakening update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes10 additions11 changes0 removals
  • Gameplay
  • Maps
  • Events
  • Balance
addedThe next playtest will run from April 9 to April 15 , with a focused goal: improving the first hours of gameplay while introducing new systems.
changed🔹 More Meaningful DecisionsWe’ve started introducing more dynamic decision-making across the map, with choices that carry more weight and influence how your run unfolds.
changed🔹 More Meaningful DecisionsThis is an ongoing area of improvement and will continue evolving.
changed🔹 Desert Encounters (Work in Progress)Desert encounters are currently being reworked.
changed🔹 Desert Encounters (Work in Progress)In the previous playtest, they often felt too simple and not impactful enough as an option compared to other paths. Our goal is to turn them into more meaningful decisions with clearer risk and reward.
changed🔹 Desert Encounters (Work in Progress)You’ll start seeing the direction in this playtest, with more improvements coming in future updates.

Desert Revenant 2: The Reawakening changes

addedThe next playtest will run from April 9 to April 15 , with a focused goal: improving the first hours of gameplay while introducing new systems.
changedWe’ve started introducing more dynamic decision-making across the map, with choices that carry more weight and influence how your run unfolds.
changedThis is an ongoing area of improvement and will continue evolving.
changedDesert encounters are currently being reworked.
changedIn the previous playtest, they often felt too simple and not impactful enough as an option compared to other paths. Our goal is to turn them into more meaningful decisions with clearer risk and reward.

Following our first public playtest, where hundreds of players jumped in and shared invaluable feedback, we’ve spent the past weeks refining the early experience of Desert Revenant 2: The Reawakening.

The next playtest will run from April 9 to April 15, with a focused goal: improving the first hours of gameplay while introducing new systems.

What We Learned

The first playtest gave us clear direction:

  • Early progression felt too linear

  • Desert encounters didn’t feel like meaningful alternatives within a run

  • Some enemy mechanics were difficult to read and understand

This next version builds directly on that feedback.

What’s Changed

🔹 More Meaningful Decisions

We’ve started introducing more dynamic decision-making across the map, with choices that carry more weight and influence how your run unfolds.

This is an ongoing area of improvement and will continue evolving.

🔹 Desert Encounters (Work in Progress)

Desert encounters are currently being reworked.

In the previous playtest, they often felt too simple and not impactful enough as an option compared to other paths. Our goal is to turn them into more meaningful decisions with clearer risk and reward.

You’ll start seeing the direction in this playtest, with more improvements coming in future updates.

🔹 Improved Combat Clarity

We’ve added a new interaction highlighting system.

When hovering cards, buffs, or effects, related elements now visually react — making it easier to understand how abilities interact, without reducing the depth of combat.

🔹 Enemy Adjustments & Balance

Several enemies have been refined to improve readability and fairness.

Notably:

  • Adjustments to enemies like the Jinn of Destruction and Sand Ogre

  • Clearer behavior and more understandable mechanics

🔹 Expanded Build Options

We’ve added new cards for the Leper, giving you more ways to shape your build during a run.

🔹 Improved Boss Rewards

Boss fights now offer more satisfying rewards, better reflecting their difficulty and importance.

🔹 UX & Immersion Improvements

We’ve made several quality-of-life and immersion improvements:

  • Reduced the number of mini loading screens for a smoother experience

  • Added lore introductions for bosses and mini-bosses

  • Lore screens no longer auto-skip — you can now take the time to read and immerse yourself

New System: Minion Perks Steam post image

One of the biggest additions in this playtest is a new system focused on minion customization.

You can now acquire Minion Perks during your run — allowing you to customize your minions with unique passive abilities and shape how they contribute to your strategy.

  • Choose from a selection of perks

  • Assign them to your minions

  • Each minion can hold one perk

This opens up new synergies and build paths, giving you more control over how your run evolves.

Focus of This Playtest

This playtest is intentionally focused.

You’ll once again play as the Leper, across the first three regions, as we continue refining the early-game experience.

We’re specifically looking for feedback on:

  • Progression and decision-making

  • Desert encounters

  • Combat clarity

  • The new Minion Perks system

Join the Playtest

The playtest will run from April 9 to April 15.

If you’d like to participate, you’ll be able to request access directly via the Steam page.

This update is a step toward making Desert Revenant 2 more layered, more strategic, and more rewarding to play, while preserving the strength of its core combat.

We’re looking forward to seeing how this version plays in your hands!

Source

Steam News / 30 March 2026

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