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Steam News9 February 20264mo ago

Playtest Big Changes: Update #2

Have you been playing the playtest? (Patch Notes Below) Take another look! We pushed an update today that changes up the prologue and tutorials to get you to the bulk of the playtest faster. Like always!

Full notes

Full Descent Of Lunaris update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes10 additions13 changes2 removals
  • Gameplay
  • UI and audio
  • Performance
  • Balance
  • Compatibility
  • Maps
addedWe trimmed the fat and reworked the prologue to improve the narrative flow. We've also added new lore and converstions!
changedUI is more responive in general, and a fast-forward is now possibly by holding tab ("Y" on controller)
changedBetahub now allows suggestions, and can report crashes
changedAll Bosses have been improved , prologue enemies have been buffed substantially
fixedFixed some major bugs, including resistances not working, status effect duration going infinite, and taunt not working properly.
changedPrologue narrative flow has been overhauled and improved

Descent Of Lunaris changes

addedWe trimmed the fat and reworked the prologue to improve the narrative flow. We've also added new lore and converstions!
changedUI is more responive in general, and a fast-forward is now possibly by holding tab ("Y" on controller)
changedBetahub now allows suggestions, and can report crashes
changedAll Bosses have been improved , prologue enemies have been buffed substantially
fixedFixed some major bugs, including resistances not working, status effect duration going infinite, and taunt not working properly.

Have you been playing the playtest? (Patch Notes Below)

Take another look! We pushed an update today that changes up the prologue and tutorials to get you to the bulk of the playtest faster.

Like always! We want to hear from you. You can comment on this post, start a discussion on Steam or even join our discord to chat with the devs directly.

Here are some of the highlights:

  • We trimmed the fat and reworked the prologue to improve the narrative flow. We've also added new lore and converstions!

  • UI is more responive in general, and a fast-forward is now possibly by holding tab ("Y" on controller)

  • Betahub now allows suggestions, and can report crashes

  • All Bosses have been improved, prologue enemies have been buffed substantially

  • Fixed some major bugs, including resistances not working, status effect duration going infinite, and taunt not working properly.

A lot of these changes came as a direct result of the feedback we received! Give this patch a try and tell us what you think!

PATCH NOTES (v0.7.1) Content:

  • Prologue narrative flow has been overhauled and improved

  • New NPC conversations have been added

  • New Items and Lore added to Prologue

  • An alternative ending to the Custodian side-quest has been added.

  • New animations for player characters and NPCs

  • New sound effects

Features/UI:

  • UI responsiveness increased across all screens

  • Suggestions enabled in beta-hub! Hotkey: backslash

  • Crash reporter now hooked up

  • Holding "Tab" now fast forwards through dialogue ("Y" on controller)

  • Icons now display dynamically in the mini-map as the story progresses

  • New "Inspect" feature added for controller

  • A units basic attack range is now displayed on-move

  • Added drama

Balance:

  • All bosses have new tricks up their sleeves

  • All prologue enemies have been significantly buffed

  • Enemies will now often prioritize the frontline when using a melee attack

  • Whistler no longer uses sharp-grenade

  • Slightly reduced evade on hound and wasp to make combat more consistent

  • Bulwark no longer applies Damage Down at rank 1. AP cost has been lowered

  • Many more small tweaks

Bugfixes:

  • Fixed an issue with debuff durations going infinite

  • Fixed an issue where resistances were not working across all enemies

  • Fixed an issue with taunt, its perhaps working too well now...

  • Fixed an issue where Fabricators would just give up

  • Fixed an issue where [redacted] would just give up

  • Fixed an audio settings corruption issue. Default audio settings now sound better

  • Fixed an issue where going to the left in character creation would not work

  • Fixed an issue where it was possible to revive dead heroes with Medimist

  • Adjustments and fixes for many initiative portraits

  • Fixes for various abilities not working as expected

  • Fixed issue with button spam during character creation

  • Many various UI fixes

  • Many more various small fixes and description corrections

Source

Steam News / 9 February 2026

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